Added resetting betting round command

This commit is contained in:
2021-10-10 20:48:52 -07:00
parent 1bf45379af
commit 60a699954b
5 changed files with 67 additions and 6 deletions

View File

@ -43,9 +43,7 @@ void _pokerGameActionRoundOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){
// will take over.
// TODO: finish
// pokerBetResetBetter(
// &game->poker.bet, game->poker.players, game->poker.roundSmallBlind
// );
pokerResetBettingRound(&game->poker);
pokerGameActionBetAdd(game);
}

View File

@ -25,6 +25,8 @@ void pokerResetRound(poker_t *poker) {
poker->potCount = 0;
pokerPotAdd(poker);
pokerResetBettingRound(poker);
for(i = 0; i < poker->playerCount; i++) {
player = poker->players + i;
player->cardCount = 0;
@ -37,6 +39,28 @@ void pokerResetRound(poker_t *poker) {
}
}
void pokerResetBettingRound(poker_t *poker) {
uint8_t i;
pokerplayer_t *player;
// Reset the round betting state.
for(i = 0; i < poker->playerCount; i++) {
player = poker->players + i;
player->state =flagOff(player->state,POKER_PLAYER_STATE_HAS_BET_THIS_ROUND);
}
// Now reset to the first player that needs to bet.
if(poker->playerCount > 0) {
poker->better = (poker->playerBigBlind + 1) % poker->playerCount;
} else {
poker->better = 0x00;
}
// Then we check who's remaining. We do this because the default better may
// have folded already.
poker->better = pokerPlayerGetRemainingBetter(poker);
}
void pokerNewDealer(poker_t *poker) {
uint8_t i, j, k;
pokerplayer_t *player;
@ -113,6 +137,7 @@ void pokerBurn(poker_t *poker, uint8_t count) {
}
}
// Player Functions
uint8_t pokerPlayerAdd(poker_t *poker) {
pokerplayer_t *player;

View File

@ -166,6 +166,9 @@ typedef struct {
uint8_t playerSmallBlind;
/** Index of the big blind player */
uint8_t playerBigBlind;
/** Which player is the current active better ? */
uint8_t better;
} poker_t;
@ -183,6 +186,13 @@ void pokerInit(poker_t *poker);
*/
void pokerResetRound(poker_t *poker);
/**
* Reset the poker betting round.
*
* @param poker Poker game instance to reset for.
*/
void pokerResetBettingRound(poker_t *poker);
/**
* Cycles to the next dealer. This will also select the new small and big blind
* players.