Added resetting betting round command

This commit is contained in:
2021-10-10 20:48:52 -07:00
parent 1bf45379af
commit 60a699954b
5 changed files with 67 additions and 6 deletions

View File

@ -43,9 +43,7 @@ void _pokerGameActionRoundOnEnd(queue_t *queue,queueaction_t *action,uint8_t i){
// will take over.
// TODO: finish
// pokerBetResetBetter(
// &game->poker.bet, game->poker.players, game->poker.roundSmallBlind
// );
pokerResetBettingRound(&game->poker);
pokerGameActionBetAdd(game);
}

View File

@ -25,6 +25,8 @@ void pokerResetRound(poker_t *poker) {
poker->potCount = 0;
pokerPotAdd(poker);
pokerResetBettingRound(poker);
for(i = 0; i < poker->playerCount; i++) {
player = poker->players + i;
player->cardCount = 0;
@ -37,6 +39,28 @@ void pokerResetRound(poker_t *poker) {
}
}
void pokerResetBettingRound(poker_t *poker) {
uint8_t i;
pokerplayer_t *player;
// Reset the round betting state.
for(i = 0; i < poker->playerCount; i++) {
player = poker->players + i;
player->state =flagOff(player->state,POKER_PLAYER_STATE_HAS_BET_THIS_ROUND);
}
// Now reset to the first player that needs to bet.
if(poker->playerCount > 0) {
poker->better = (poker->playerBigBlind + 1) % poker->playerCount;
} else {
poker->better = 0x00;
}
// Then we check who's remaining. We do this because the default better may
// have folded already.
poker->better = pokerPlayerGetRemainingBetter(poker);
}
void pokerNewDealer(poker_t *poker) {
uint8_t i, j, k;
pokerplayer_t *player;
@ -113,6 +137,7 @@ void pokerBurn(poker_t *poker, uint8_t count) {
}
}
// Player Functions
uint8_t pokerPlayerAdd(poker_t *poker) {
pokerplayer_t *player;

View File

@ -166,6 +166,9 @@ typedef struct {
uint8_t playerSmallBlind;
/** Index of the big blind player */
uint8_t playerBigBlind;
/** Which player is the current active better ? */
uint8_t better;
} poker_t;
@ -183,6 +186,13 @@ void pokerInit(poker_t *poker);
*/
void pokerResetRound(poker_t *poker);
/**
* Reset the poker betting round.
*
* @param poker Poker game instance to reset for.
*/
void pokerResetBettingRound(poker_t *poker);
/**
* Cycles to the next dealer. This will also select the new small and big blind
* players.

View File

@ -42,6 +42,7 @@ void test_pokerResetRound_should_ResetThePlayers(void) {
pokerPlayerAdd(&poker);
pokerPlayerAdd(&poker);
for(i = 0; i < poker.playerCount; i++) {
poker.players[i].cardCount = 32;
poker.players[i].chips = 100;
@ -55,6 +56,7 @@ void test_pokerResetRound_should_ResetThePlayers(void) {
TEST_ASSERT_EQUAL_UINT8(0, poker.players[i].cardCount);
TEST_ASSERT_EQUAL_INT32(0, poker.players[i].currentBet);
TEST_ASSERT_EQUAL_INT32(100, poker.players[i].chips);
TEST_ASSERT_EQUAL_INT32(100, poker.players[i].chips);
TEST_ASSERT_BITS_LOW(POKER_PLAYER_STATE_FOLDED, poker.players[i].state);
TEST_ASSERT_BITS_LOW(
POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, poker.players[i].state
@ -63,6 +65,31 @@ void test_pokerResetRound_should_ResetThePlayers(void) {
}
}
void test_pokerResetBettingRound_should_ResetTheBettingRound(void) {
poker_t poker;
uint8_t i;
pokerInit(&poker);
poker.better = 0x32;
pokerPlayerAdd(&poker);
pokerPlayerAdd(&poker);
pokerPlayerAdd(&poker);
for(i = 0; i < poker.playerCount; i++) {
pokerPlayerChipsAdd(poker.players + i, 1000);
};
pokerResetBettingRound(&poker);
TEST_ASSERT_EQUAL_UINT8(0x01, poker.better);
for(i = 0; i < poker.playerCount; i++) {
TEST_ASSERT_BITS_LOW(
POKER_PLAYER_STATE_HAS_BET_THIS_ROUND, poker.players[i].state
);
}
}
void test_pokerNewDealer_should_FindANewDealer(void) {
poker_t poker;
pokerInit(&poker);
@ -1446,6 +1473,7 @@ int test_poker() {
RUN_TEST(test_pokerInit_should_InitializePokerGame);
RUN_TEST(test_pokerResetRound_should_ResetTheRound);
RUN_TEST(test_pokerResetRound_should_ResetThePlayers);
RUN_TEST(test_pokerResetBettingRound_should_ResetTheBettingRound);
RUN_TEST(test_pokerPotAdd_should_AddAPot);
RUN_TEST(test_pokerPotAdd_should_ResetThePot);
RUN_TEST(test_pokerNewDealer_should_FindANewDealer);

View File

@ -10,7 +10,7 @@
int main() {
return (
test_card() ||
test_poker()
) || 0;
!test_card() &&
!test_poker()
);
}