Fixed whatever was wrong with my shader

This commit is contained in:
2022-12-05 19:27:32 -08:00
parent 8059158bae
commit 5b6f9124b5
21 changed files with 284 additions and 61 deletions

View File

@ -12,6 +12,52 @@ TiledSprite::TiledSprite(SceneItem *item) : SceneItemComponent(item) {
}
glm::vec2 TiledSprite::getUV0() {
auto tile = this->tileset->getTile(tileIndex);
return glm::vec2(
(this->flipState & TILED_SPRITE_FLIP_X) == 0 ? tile.uv0.x : tile.uv1.x,
(this->flipState & TILED_SPRITE_FLIP_Y) == 0 ? tile.uv0.y : tile.uv1.y
);
}
glm::vec2 TiledSprite::getUV1() {
auto tile = this->tileset->getTile(tileIndex);
return glm::vec2(
(this->flipState & TILED_SPRITE_FLIP_X) == 0 ? tile.uv1.x : tile.uv0.x,
(this->flipState & TILED_SPRITE_FLIP_Y) == 0 ? tile.uv1.y : tile.uv0.y
);
}
void TiledSprite::setTileset(Tileset *tileset) {
assertNotNull(tileset);
this->tileset = tileset;
this->setTile(0);
}
void TiledSprite::setTile(int32_t tileIndex) {
assertNotNull(this->tileset);
this->tileIndex = tileIndex;
if(this->host != nullptr) {
QuadMesh::bufferCoordinates(
&this->host->mesh, this->getUV0(), this->getUV1(), 0
);
}
}
void TiledSprite::setSize(glm::vec2 size, glm::vec2 center) {
this->xy0 = -center;
this->xy1 = size - center;
if(this->host != nullptr) {
QuadMesh::bufferPositions(
&this->host->mesh, this->xy0, this->xy1, 0
);
}
}
void TiledSprite::setSize(glm::vec2 size) {
this->setSize(size, size / 2.0f);
}
std::vector<SceneItemComponent*> TiledSprite::getDependencies() {
this->renderer = this->item->getComponent<MeshRenderer>();
this->host = this->item->getComponent<MeshHost>();
@ -24,12 +70,12 @@ std::vector<SceneItemComponent*> TiledSprite::getDependencies() {
void TiledSprite::onStart() {
SceneItemComponent::onStart();
assertNotNull(this->host);
assertNotNull(this->tileset);
QuadMesh::initQuadMesh(&this->host->mesh,
glm::vec2(0, 0), glm::vec2(0, 0),
glm::vec2(1, 1), glm::vec2(0.125f, 0.125f),
this->xy0, this->getUV0(),
this->xy1, this->getUV1(),
0
);
}