InputManager finish
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@@ -15,7 +15,8 @@ float_t fs = 1.0f;
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DawnGame::DawnGame(DawnHost &host) :
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host(host),
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renderManager(*this)
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renderManager(*this),
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inputManager(*this)
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{
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}
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@@ -62,6 +63,7 @@ int32_t DawnGame::init() {
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int32_t DawnGame::update(float_t delta) {
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this->assetManager.update();
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this->inputManager.update();
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if(this->scene != nullptr) this->scene->update();
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