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@ -9,11 +9,6 @@
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#include "state/StateEvent.hpp"
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namespace Dawn {
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struct IntervalProviderData {
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float_t interval;
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float_t time;
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};
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class ITimeManager {
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public:
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float_t time = 0.0f;
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@ -22,7 +17,6 @@ namespace Dawn {
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bool_t isPaused = false;
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StateProviderSet<float_t> timeoutProvider;
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StateProviderSet<struct IntervalProviderData> intervalProvider;
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StateEvent<> eventTimePaused;
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StateEvent<> eventTimeResumed;
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@ -36,7 +30,7 @@ namespace Dawn {
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*
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* @param delta Time in seconds to tick the instance by.
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*/
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void update(float_t delta);
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void update(const float_t delta);
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/**
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* Pauses the game.
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