Added building and debugging

This commit is contained in:
2023-07-25 19:16:47 -07:00
parent 057f35c1b7
commit 4aedfff98b

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@ -234,4 +234,107 @@ Afterwards, you will need to run the following command:
git clone https://git.wish.moe/YourWishes/Dawn.git
```
This will download the source code of the project to a new subdirectory called
"Dawn" and put all of the projects' source code within there.
"Dawn" and put all of the projects' source code within there.
### 2. Installing the Dependencies / Libraries.
I try to keep dependencies on third-party libraries to a minimum, however there
are a few libraries that are required to build the Dawn project. These libraries
are not included in the source code, and must be downloaded separately. This is
done using the git tool.
After you have cloned the above repository, you will need to open a terminal and
navigate to the directory where you downloaded the source code to. Afterwards,
you will need to run the following command:
```bash
git submodule update --init --recursive
```
This will fetch all of the third-party libraries that are required to build the
Dawn project. This may take a while depending on your internet connection.
### 3. Loading the Project
This step is semi-optional. We are aiming to build the project using CMake, and
the easiest way to do this is to use the CMake Tools plugin for VSCode that we
installed earlier. This plugin will automatically detect the CMake files in the
project and will allow us to build the project using the VSCode interface.
If you opted out of using VSCode, you will need to set up your CMake environment
to suit your IDE or needs. This is outside of the scope of this document, and
you will need to refer to your IDE's documentation for more information.
To load the project, you will need to open VSCode and open the Dawn project
directory. Most operating systems will allow you to do this by dragging the
Dawn project directory onto the VSCode window. If this does not work, you can
open VSCode and click on the "File" menu, and click on "Open Folder". You will
then need to navigate to the Dawn project directory and click "Open".
Afterwards you will likely be prompted autometically to configure the CMake
Tools plugin. If you are not, you can click on the "CMake" icon on the left-hand
side of the VSCode window, and click on "Configure". This will configure the
CMake Tools plugin to use the CMake files in the Dawn project directory.
You may also be asked to select a compiler. If you are using Windows, you will
need to select the Visual Studio compiler. If you are using Linux, you will need
to select the GCC or Clang compiler. If you are using macOS, you will need to
select the Clang compiler. If you are using a different compiler, you will need
to select the appropriate compiler.
If prompted to select a build type, select "Debug".
## Compiling the Project
Now that we have the project loaded into our IDE, we can compile the project.
This is done using the CMake Tools plugin for VSCode. If you are not using
VSCode you will need to refer to your IDE's documentation for more information.
Firstly, you will need to create a settings file to configure the project. In
VSCode you can create a new folder called ".vscode" in the Dawn project root
directory. Afterwards, you will need to create a new file called "settings.json"
in the ".vscode" directory. You will then need to paste the following into the
file:
```json
{
"cmake.configureArgs": [
"-DDAWN_BUILD_TOOLS=true",
"-DDAWN_BUILD_TARGET=target-liminal-win32-glfw",
"-DDAWN_DEBUG_BUILD=true"
}
}
```
And save the file. You may want to alter the values to suit your needs. For
example, if you are compiling on Linux, you will need to change
`target-liminal-win32-glfw` to `target-liminal-linux-glfw`. If you are compiling
on macOS, you will need to change it to `target-liminal-osx-glfw`. The specific
configure arguments are outside of the scope of this document, and you will need
to refer to the specific target documentation for more information.
After you have created the settings file, you will need to configure and build
the project. To perform the build you need to click "Build" button the bottom of
the VSCode window. This will compile the project and will output the resulting
binaries in to a "build" directory within the Dawn project directory.
Upon clicking the "Build" button, you will see an output panel appear at the
bottom of the VSCode window. This will show the process of the build, and will
show any errors that may occur. This is used to debug and fix any issues that
may occur during the build process.
If the build was successful, you will see a "Build finished" message in the
output panel, typically read as;
```bash
[build] Build finished with exit code 0
```
If you do not see this message, or if the exit code is not 0, you will need to
debug the issue. The output panel will show the error message which is helpful
so we can debug the issue. If you are unable to debug the issue, you can ask for
help in the Discord server.
## Running the built project
After the build process succeeds you will be able to run the project. This is
done by clicking on the Run icon, which looks like a play button, on the bottom
of the VSCode window. This will run the project in production mode and will not
show any debug information.
If the program hangs, crashes or does not run, you can click the Debug icon,
which looks like a ladybug, on the bottom of the VSCode window. This will run
the project in debug mode and will show debug information and HALT the program
if there is an error detected. If program HALTS in debug mode you can use this
information to debug the issue. If you are unable to debug the issue, you can
ask for help in the Discord server.