Removed physics for now.
This commit is contained in:
27
archive/physics_components/2d/TriggerController2D.hpp
Normal file
27
archive/physics_components/2d/TriggerController2D.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) 2023 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "Collider2D.hpp"
|
||||
#include "BoxCollider.hpp"
|
||||
|
||||
namespace Dawn {
|
||||
class CharacterController2D;
|
||||
|
||||
class TriggerController2D : public SceneItemComponent {
|
||||
public:
|
||||
std::shared_ptr<Collider2D> collider;
|
||||
StateEvent<CharacterController2D*> eventTriggerEnter;
|
||||
|
||||
TriggerController2D(std::weak_ptr<SceneItem> i);
|
||||
std::vector<std::shared_ptr<SceneItemComponent>> getDependencies() override;
|
||||
|
||||
/**
|
||||
* Returns whether or not the given moving object is colliding with this
|
||||
* trigger collider.
|
||||
*/
|
||||
bool_t getCollidingResult(std::shared_ptr<Collider2D> movingObject);
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user