27 lines
773 B
C++
27 lines
773 B
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "Collider2D.hpp"
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#include "BoxCollider.hpp"
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namespace Dawn {
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class CharacterController2D;
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class TriggerController2D : public SceneItemComponent {
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public:
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std::shared_ptr<Collider2D> collider;
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StateEvent<CharacterController2D*> eventTriggerEnter;
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TriggerController2D(std::weak_ptr<SceneItem> i);
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std::vector<std::shared_ptr<SceneItemComponent>> getDependencies() override;
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/**
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* Returns whether or not the given moving object is colliding with this
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* trigger collider.
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*/
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bool_t getCollidingResult(std::shared_ptr<Collider2D> movingObject);
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};
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} |