Updated ideas.
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@ -11,10 +11,12 @@ bool pokerGameAssetsInit(pokergameassets_t *assets) {
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assetShaderLoad(&assets->shader,
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"shaders/textured.vert", "shaders/textured.frag"
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);
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languageInit(&assets->language, "locales/language/en-US.csv");
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return true;
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}
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void pokerGameAssetsDispose(pokergameassets_t *assets) {
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languageDispose(&assets->language);
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shaderDispose(&assets->shader);
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fontDispose(&assets->font);
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}
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@ -8,6 +8,7 @@
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#pragma once
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#include <dawn/dawn.h>
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#include "../../file/asset.h"
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#include "../../locale/language.h"
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bool pokerGameAssetsInit(pokergameassets_t *assets);
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void pokerGameAssetsDispose(pokergameassets_t *assets);
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