Converted first thing to shared pointers.
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@ -115,7 +115,7 @@ void RenderPipeline::renderSceneCamera(Scene *scene, Camera *camera) {
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auto renderables = scene->findComponents<IRenderable>();
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auto itRenderables = renderables.begin();
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while(itRenderables != renderables.end()) {
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vectorAppend(&shaderPassItems, (*itRenderables)->getRenderPasses(context));
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vectorAppend(shaderPassItems, (*itRenderables)->getRenderPasses(context));
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++itRenderables;
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}
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