Just breaking stuff
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62
archive/dawntictactoe/prefabs/TicTacToeTilePrefab.hpp
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62
archive/dawntictactoe/prefabs/TicTacToeTilePrefab.hpp
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "prefab/SceneItemPrefab.hpp"
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#include "scene/components/display/TiledSprite.hpp"
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#include "scene/components/display/MeshHost.hpp"
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#include "scene/components/display/MeshRenderer.hpp"
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#include "scene/components/display/material/SimpleTexturedMaterial.hpp"
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#include "scene/components/physics/3d/CubeCollider.hpp"
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#include "components/TicTacToeTile.hpp"
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namespace Dawn {
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class TicTacToeTilePrefab : public SceneItemPrefab<TicTacToeTilePrefab> {
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public:
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static std::vector<Asset*> prefabAssets(AssetManager *ass) {
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return std::vector<Asset*>{
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ass->get<TextureAsset>("texture_xo"),
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ass->get<TilesetAsset>("tileset_xo")
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};
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}
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//
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MeshHost *meshHost;
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TiledSprite *sprite;
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MeshRenderer *meshRenderer;
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SimpleTexturedMaterial *material;
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TicTacToeTile *ticTacToe;
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CubeCollider *collider;
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TicTacToeTilePrefab(Scene *s, sceneitemid_t i) :
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SceneItemPrefab<TicTacToeTilePrefab>(s,i)
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{
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}
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void prefabInit(AssetManager *man) override {
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auto tileset = man->get<TilesetAsset>("tileset_xo");
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auto texture = man->get<TextureAsset>("texture_xo");
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meshHost = this->addComponent<MeshHost>();
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meshRenderer = this->addComponent<MeshRenderer>();
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material = this->template addComponent<SimpleTexturedMaterial>();
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material->texture = &texture->texture;
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sprite = this->addComponent<TiledSprite>();
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sprite->setTileset(&tileset->tileset);
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sprite->setSize(glm::vec2(1, 1));
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sprite->setTile(0x01);
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collider = this->addComponent<CubeCollider>();
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collider->min = glm::vec3(-0.5f, -0.5f, -0.1f);
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collider->max = glm::vec3( 0.5f, 0.5f, 0.1f);
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ticTacToe = this->addComponent<TicTacToeTile>();
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}
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};
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}
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