Dawn/archive/dawntictactoe/prefabs/TicTacToeTilePrefab.hpp
2023-03-14 22:27:46 -07:00

62 lines
2.0 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "prefab/SceneItemPrefab.hpp"
#include "scene/components/display/TiledSprite.hpp"
#include "scene/components/display/MeshHost.hpp"
#include "scene/components/display/MeshRenderer.hpp"
#include "scene/components/display/material/SimpleTexturedMaterial.hpp"
#include "scene/components/physics/3d/CubeCollider.hpp"
#include "components/TicTacToeTile.hpp"
namespace Dawn {
class TicTacToeTilePrefab : public SceneItemPrefab<TicTacToeTilePrefab> {
public:
static std::vector<Asset*> prefabAssets(AssetManager *ass) {
return std::vector<Asset*>{
ass->get<TextureAsset>("texture_xo"),
ass->get<TilesetAsset>("tileset_xo")
};
}
//
MeshHost *meshHost;
TiledSprite *sprite;
MeshRenderer *meshRenderer;
SimpleTexturedMaterial *material;
TicTacToeTile *ticTacToe;
CubeCollider *collider;
TicTacToeTilePrefab(Scene *s, sceneitemid_t i) :
SceneItemPrefab<TicTacToeTilePrefab>(s,i)
{
}
void prefabInit(AssetManager *man) override {
auto tileset = man->get<TilesetAsset>("tileset_xo");
auto texture = man->get<TextureAsset>("texture_xo");
meshHost = this->addComponent<MeshHost>();
meshRenderer = this->addComponent<MeshRenderer>();
material = this->template addComponent<SimpleTexturedMaterial>();
material->texture = &texture->texture;
sprite = this->addComponent<TiledSprite>();
sprite->setTileset(&tileset->tileset);
sprite->setSize(glm::vec2(1, 1));
sprite->setTile(0x01);
collider = this->addComponent<CubeCollider>();
collider->min = glm::vec3(-0.5f, -0.5f, -0.1f);
collider->max = glm::vec3( 0.5f, 0.5f, 0.1f);
ticTacToe = this->addComponent<TicTacToeTile>();
}
};
}