Invoking extra TS functions.
This commit is contained in:
		| @@ -3,6 +3,7 @@ const fs = require('fs'); | ||||
|  | ||||
| const DIR_BUILT_SCRIPTS = path.join('build', 'scripts'); | ||||
| const DIR_OUT = path.join('build', 'assets', 'scripts'); | ||||
| const FILE_MAIN = 'main.js'; | ||||
|  | ||||
| let doneFiles = []; | ||||
| let full = ` | ||||
| @@ -50,6 +51,7 @@ const scanDir = dir => fs.readdirSync(dir).forEach(file => { | ||||
|   } | ||||
| }); | ||||
|  | ||||
| scanDir(DIR_BUILT_SCRIPTS); | ||||
| scanFile(path.join(DIR_BUILT_SCRIPTS, FILE_MAIN), DIR_BUILT_SCRIPTS); | ||||
|  | ||||
| if(!fs.existsSync(DIR_OUT)) fs.mkdirSync(DIR_OUT); | ||||
| fs.writeFileSync(path.join(DIR_OUT, 'main.js'), full); | ||||
| fs.writeFileSync(path.join(DIR_OUT, FILE_MAIN), full); | ||||
| @@ -15,39 +15,39 @@ bool sandboxSceneInit(sandboxscene_t *game) { | ||||
|   ); | ||||
|  | ||||
|   // Init Scripter | ||||
|   scripter_t scripter; | ||||
|   scripterInit(&scripter, &game->engine); | ||||
|   scripter.user = game; | ||||
|   scripterInit(&game->scripter, &game->engine); | ||||
|   game->scripter.user = game; | ||||
|  | ||||
|   scriptsApiIo(&scripter); | ||||
|   assetScripterAppend(&scripter, "scripts/main.js"); | ||||
|   scriptsApiIo(&game->scripter); | ||||
|   scriptsApiDisplay(&game->scripter); | ||||
|   scriptsApiAsset(&game->scripter); | ||||
|   assetScripterAppend(&game->scripter, "scripts/main.js"); | ||||
|   scripterInvokeMethodSimple(&game->scripter, "init"); | ||||
|  | ||||
|   return true; | ||||
| } | ||||
|  | ||||
| void sandboxSceneUpdate(sandboxscene_t *game) { | ||||
|   cameraLookAt(&game->camera, 3,3,3, 0,0,0); | ||||
|   // cameraLookAt(&game->camera, 3,3,3, 0,0,0); | ||||
|  | ||||
|   cameraPerspective(&game->camera, 45, | ||||
|     game->engine.render.width/game->engine.render.height, | ||||
|     0.01f, 1000.0f | ||||
|   ); | ||||
|  | ||||
|   // cameraLookAt(&game->camera, | ||||
|   //   0, 0, 10, | ||||
|   //   0, 0, 0 | ||||
|   // ); | ||||
|   // cameraOrtho(&game->camera, | ||||
|   //   0, engine->render.width, | ||||
|   //   engine->render.height, 0, | ||||
|   // cameraPerspective(&game->camera, 45, | ||||
|   //   game->engine.render.width/game->engine.render.height, | ||||
|   //   0.01f, 1000.0f | ||||
|   // ); | ||||
|  | ||||
|   shaderUse(&game->shader); | ||||
|   shaderUseCamera(&game->shader, &game->camera); | ||||
|   shaderUsePosition(&game->shader, 0,0,0, 0,0,0); | ||||
|   shaderUseTexture(&game->shader, &game->texture); | ||||
|   // cameraLookAt(&game->camera, | ||||
|   //   3, 3, 3, | ||||
|   //   0, 0, 0 | ||||
|   // ); | ||||
|  | ||||
|   // shaderUse(&game->shader); | ||||
|   // shaderUseCamera(&game->shader, &game->camera); | ||||
|   // shaderUsePosition(&game->shader, 0,0,0, 0,0,0); | ||||
|   // shaderUseTexture(&game->shader, &game->texture); | ||||
|  | ||||
|   scripterInvokeMethodSimple(&game->scripter, "update"); | ||||
| } | ||||
|  | ||||
| void sandboxSceneDispose(sandboxscene_t *game) { | ||||
|   scripterInvokeMethodSimple(&game->scripter, "dispose"); | ||||
| } | ||||
| @@ -27,6 +27,8 @@ | ||||
|  | ||||
| #include "../../script/scripter.h" | ||||
| #include "../../script/api/io.h" | ||||
| #include "../../script/api/display.h" | ||||
| #include "../../script/api/asset.h" | ||||
|  | ||||
| typedef struct { | ||||
|   engine_t engine; | ||||
| @@ -36,6 +38,8 @@ typedef struct { | ||||
|   texture_t texture; | ||||
|   shader_t shader; | ||||
|   font_t font; | ||||
|  | ||||
|   scripter_t scripter; | ||||
| } sandboxscene_t; | ||||
|  | ||||
| /** | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,28 @@ | ||||
| /** | ||||
|  * Copyright (c) 2021 Dominic Masters | ||||
|  *  | ||||
|  * This software is released under the MIT License. | ||||
|  * https://opensource.org/licenses/MIT | ||||
|  */ | ||||
|  | ||||
| #include "asset.h" | ||||
|  | ||||
| void _scriptApiShaderLoad(scriptercontext_t *ctx) { | ||||
|   assetShaderLoad( | ||||
|     duk_to_pointer(ctx, 0), | ||||
|     duk_to_string(ctx, 1), | ||||
|     duk_to_string(ctx, 2) | ||||
|   ); | ||||
| } | ||||
|  | ||||
| void _scriptApiTextureLoad(scriptercontext_t *ctx) { | ||||
|   assetShaderLoad( | ||||
|     duk_to_pointer(ctx, 0), | ||||
|     duk_to_string(ctx, 1) | ||||
|   ); | ||||
| } | ||||
|  | ||||
| void scriptsApiAsset(scripter_t *s) { | ||||
|   scripterDefineMethod(s, "assetShaderLoad", 3, &_scriptApiShaderLoad); | ||||
|   scripterDefineMethod(s, "assetTextureLoad", 2, &_scriptApiTextureLoad); | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,10 @@ | ||||
| // Copyright (c) 2021 Dominic Masters | ||||
| //  | ||||
| // This software is released under the MIT License. | ||||
| // https://opensource.org/licenses/MIT | ||||
|  | ||||
| declare function assetShaderLoad( | ||||
|   shader:Shader, fileVertex:string, fileFrag:string | ||||
| ):void; | ||||
|  | ||||
| declare function assetTextureLoad(shader:Shader, texture:Texture):void; | ||||
							
								
								
									
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							| @@ -0,0 +1,13 @@ | ||||
| /** | ||||
|  * Copyright (c) 2021 Dominic Masters | ||||
|  *  | ||||
|  * This software is released under the MIT License. | ||||
|  * https://opensource.org/licenses/MIT | ||||
|  */ | ||||
|  | ||||
| #pragma once | ||||
| #include "../../libs.h" | ||||
| #include "../scripter.h" | ||||
| #include "../../file/asset.h" | ||||
|  | ||||
| void scriptsApiAsset(scripter_t *s); | ||||
							
								
								
									
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							| @@ -0,0 +1,199 @@ | ||||
| /** | ||||
|  * Copyright (c) 2021 Dominic Masters | ||||
|  *  | ||||
|  * This software is released under the MIT License. | ||||
|  * https://opensource.org/licenses/MIT | ||||
|  */ | ||||
|  | ||||
| #include "display.h" | ||||
|  | ||||
| scripterreturn_t _scriptPrimitiveCreate(scriptercontext_t *ctx) { | ||||
|   primitive_t *primitive = malloc(sizeof(primitive_t)); | ||||
|   duk_push_pointer(ctx, primitive); | ||||
|   return 1; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptPrimitiveInit(scriptercontext_t *ctx) { | ||||
|   primitive_t *primitive = duk_to_pointer(ctx, 0); | ||||
|   int32_t verticeCount = duk_to_int32(ctx, 1); | ||||
|   int32_t indiceCount = duk_to_int32(ctx, 2); | ||||
|   primitiveInit(primitive, verticeCount, indiceCount); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptPrimitiveDraw(scriptercontext_t *context) { | ||||
|   primitive_t *primitive = duk_to_pointer(context, 0); | ||||
|   int32_t start = duk_to_int32(context, 1); | ||||
|   int32_t count = duk_to_int32(context, 2); | ||||
|   primitiveDraw(primitive, start, count); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptPrimitiveDispose(scriptercontext_t *context) { | ||||
|   primitive_t *primitive = duk_to_pointer(context, 0); | ||||
|   primitiveDispose(primitive); | ||||
|   free(primitive); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
|  | ||||
| scripterreturn_t _scriptQuadInit(scriptercontext_t *ctx) { | ||||
|   quadInit(duk_to_pointer(ctx, 0), (float)duk_to_number(ctx, 1), | ||||
|     (float)duk_to_number(ctx, 2), (float)duk_to_number(ctx, 3), | ||||
|     (float)duk_to_number(ctx, 4), (float)duk_to_number(ctx, 5), | ||||
|     (float)duk_to_number(ctx, 6), (float)duk_to_number(ctx, 7), | ||||
|     (float)duk_to_number(ctx, 8), (float)duk_to_number(ctx, 9) | ||||
|   ); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
|  | ||||
| scripterreturn_t _scriptCameraCreate(scriptercontext_t *ctx) { | ||||
|   camera_t *camera = malloc(sizeof(camera_t)); | ||||
|   duk_push_pointer(ctx, camera); | ||||
|   return 1; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptCameraLookAt(scriptercontext_t *ctx) { | ||||
|   cameraLookAt(duk_to_pointer(ctx, 0),  | ||||
|     (float)duk_to_number(ctx, 1), | ||||
|     (float)duk_to_number(ctx, 2), | ||||
|     (float)duk_to_number(ctx, 3), | ||||
|     (float)duk_to_number(ctx, 4), | ||||
|     (float)duk_to_number(ctx, 5), | ||||
|     (float)duk_to_number(ctx, 6) | ||||
|   ); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptCameraLook(scriptercontext_t *ctx) { | ||||
|   cameraLook( | ||||
|     duk_to_pointer(ctx, 0),  | ||||
|     (float)duk_to_number(ctx, 1), | ||||
|     (float)duk_to_number(ctx, 2), | ||||
|     (float)duk_to_number(ctx, 3), | ||||
|     (float)duk_to_number(ctx, 4), | ||||
|     (float)duk_to_number(ctx, 5), | ||||
|     (float)duk_to_number(ctx, 6) | ||||
|   ); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptCameraPerspective(scriptercontext_t *ctx) { | ||||
|   cameraPerspective( | ||||
|     duk_to_pointer(ctx, 0),  | ||||
|     (float)duk_to_number(ctx, 1), | ||||
|     (float)duk_to_number(ctx, 2), | ||||
|     (float)duk_to_number(ctx, 3), | ||||
|     (float)duk_to_number(ctx, 4) | ||||
|   ); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptCameraOrtho(scriptercontext_t *ctx) { | ||||
|   cameraOrtho( | ||||
|     duk_to_pointer(ctx, 0),  | ||||
|     (float)duk_to_number(ctx, 1), | ||||
|     (float)duk_to_number(ctx, 2), | ||||
|     (float)duk_to_number(ctx, 3), | ||||
|     (float)duk_to_number(ctx, 4), | ||||
|     (float)duk_to_number(ctx, 5), | ||||
|     (float)duk_to_number(ctx, 6) | ||||
|   ); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptCameraDispose(scriptercontext_t *ctx) { | ||||
|   camera_t *camera = duk_to_pointer(ctx, 0); | ||||
|   free(camera); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
|  | ||||
| scripterreturn_t _scriptShaderCreate(scriptercontext_t *ctx) { | ||||
|   shader_t *shader = malloc(sizeof(shader_t)); | ||||
|   duk_push_pointer(ctx, shader); | ||||
|   return 1; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptShaderInit(scriptercontext_t *ctx) { | ||||
|   shader_t *shader = duk_to_pointer(ctx, 0); | ||||
|   char *vertex = duk_to_string(ctx, 1); | ||||
|   char *frag = duk_to_string(ctx, 2); | ||||
|   shaderInit(shader, vertex, frag); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptShaderDispose(scriptercontext_t *ctx) { | ||||
|   shader_t *shader = duk_to_pointer(ctx, 0); | ||||
|   shaderDispose(shader); | ||||
|   free(shader); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptShaderUse(scriptercontext_t *ctx) { | ||||
|   shaderUse(duk_to_pointer(ctx, 0)); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptShaderUseCamera(scriptercontext_t *ctx) { | ||||
|   shaderUseCamera(duk_to_pointer(ctx, 0), duk_to_pointer(ctx, 1)); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptShaderUsePosition(scriptercontext_t *ctx) { | ||||
|   shaderUsePosition( | ||||
|     duk_to_pointer(ctx, 0),  | ||||
|     (float)duk_to_number(ctx, 1), | ||||
|     (float)duk_to_number(ctx, 2), | ||||
|     (float)duk_to_number(ctx, 3), | ||||
|     (float)duk_to_number(ctx, 4), | ||||
|     (float)duk_to_number(ctx, 5), | ||||
|     (float)duk_to_number(ctx, 6) | ||||
|   ); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| scripterreturn_t _scriptShaderUsePositionAndScale(scriptercontext_t *ctx) { | ||||
|   shaderUsePositionAndScale( | ||||
|     duk_to_pointer(ctx, 0),  | ||||
|     (float)duk_to_number(ctx, 1), | ||||
|     (float)duk_to_number(ctx, 2), | ||||
|     (float)duk_to_number(ctx, 3), | ||||
|  | ||||
|     (float)duk_to_number(ctx, 4), | ||||
|     (float)duk_to_number(ctx, 5), | ||||
|     (float)duk_to_number(ctx, 6), | ||||
|  | ||||
|     (float)duk_to_number(ctx, 7), | ||||
|     (float)duk_to_number(ctx, 8), | ||||
|     (float)duk_to_number(ctx, 9) | ||||
|   ); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| void scriptsApiDisplay(scripter_t *s) { | ||||
|   scripterDefineMethod(s, "primitiveCreate", 0, &_scriptPrimitiveCreate); | ||||
|   scripterDefineMethod(s, "primitiveInit", 3, &_scriptPrimitiveInit); | ||||
|   scripterDefineMethod(s, "primitiveDraw", 3, &_scriptPrimitiveDraw); | ||||
|   scripterDefineMethod(s, "primitiveDispose",1,&_scriptPrimitiveDispose); | ||||
|  | ||||
|   scripterDefineMethod(s, "quadInit", 10, &_scriptQuadInit); | ||||
|  | ||||
|   scripterDefineMethod(s, "cameraCreate", 0, &_scriptCameraCreate); | ||||
|   scripterDefineMethod(s, "cameraLookAt", 7, &_scriptCameraLookAt); | ||||
|   scripterDefineMethod(s, "cameraLook", 7, &_scriptCameraLook); | ||||
|   scripterDefineMethod(s, "cameraPerspective", 5, &_scriptCameraPerspective); | ||||
|   scripterDefineMethod(s, "cameraOrtho", 7, &_scriptCameraOrtho); | ||||
|   scripterDefineMethod(s, "cameraDispose", 1, &_scriptCameraDispose); | ||||
|  | ||||
|   scripterDefineMethod(s, "shaderCreate", 0, &_scriptShaderCreate);  | ||||
|   scripterDefineMethod(s, "shaderInit", 3, &_scriptShaderInit); | ||||
|   scripterDefineMethod(s, "shaderDispose", 1, &_scriptShaderDispose); | ||||
|   scripterDefineMethod(s, "shaderUse", 1, &_scriptShaderUse); | ||||
|   scripterDefineMethod(s, "shaderUseCamera", 2, &_scriptShaderUseCamera); | ||||
|   scripterDefineMethod(s, "shaderUsePosition", 7, &_scriptShaderUsePosition); | ||||
|   scripterDefineMethod( | ||||
|     s, "shaderUsePositionAndScale", 10, &_scriptShaderUsePositionAndScale | ||||
|   ); | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,70 @@ | ||||
| type Primitive = Pointer<'PRIMITIVE'>; | ||||
| type Camera = Pointer<'CAMERA'>; | ||||
| type Shader = Pointer<'SHADER'>; | ||||
| type Texture = Pointer<'TEXTURE'>; | ||||
|  | ||||
| //////////////////////////////////////////////////////////////////////////////// | ||||
|  | ||||
| declare function primitiveCreate():Primitive; | ||||
|  | ||||
| declare function primitiveInit( | ||||
|   primitive:Primitive, verticeCount:number, indiceCount:number | ||||
| ):void; | ||||
|  | ||||
| declare function primitiveDraw( | ||||
|   primitive:Primitive, start:number, end:number | ||||
| ):void; | ||||
|  | ||||
| declare function primitiveDispose(primitive:Primitive):void; | ||||
|  | ||||
| declare function quadInit(primitive:Primitive, z:number, | ||||
|   x0:number, y0:number, u0:number, v0:number, | ||||
|   x1:number, y1:number, u1:number, v1:number | ||||
| ):void; | ||||
|  | ||||
| //////////////////////////////////////////////////////////////////////////////// | ||||
|  | ||||
| declare function cameraCreate():Camera; | ||||
|  | ||||
| declare function cameraLookAt(camera:Camera, | ||||
|   x:number, y:number, z:number, | ||||
|   lookX:number, lookY:number, lookZ:number | ||||
| ):void; | ||||
|  | ||||
| declare function cameraLook(camera:Camera, | ||||
|   x:number, y:number, z:number, | ||||
|   pitch:number, yaw:number, roll:number | ||||
| ):void; | ||||
|  | ||||
| declare function cameraPerspective(camera:Camera, | ||||
|   fov:number, aspect:number, near:number, far:number | ||||
| ):void; | ||||
|  | ||||
| declare function cameraOrtho(camera:Camera, | ||||
|   left:number, right:number, bottom:number, top:number, near:number, far:number | ||||
| ):void; | ||||
|  | ||||
| declare function cameraDispose(camera:Camera):void; | ||||
|  | ||||
| //////////////////////////////////////////////////////////////////////////////// | ||||
|  | ||||
| declare function shaderCreate():Shader; | ||||
|  | ||||
| declare function shaderInit(shader:Shader, vert:string, frag:string):void; | ||||
|  | ||||
| declare function shaderDispose(shader:Shader):void; | ||||
|  | ||||
| declare function shaderUse(shader:Shader):void; | ||||
|  | ||||
| declare function shaderUseCamera(shader:Shader, camera:Camera):void; | ||||
|  | ||||
| declare function shaderUsePosition(shader:Shader, | ||||
|   x:number, y:number, z:number, | ||||
|   pitch:number, yaw:number, roll:number | ||||
| ):void; | ||||
|  | ||||
| declare function shaderUsePositionAndScale(shader:Shader, | ||||
|   x:number, y:number, z:number, | ||||
|   pitch:number, yaw:number, roll:number, | ||||
|   sx:number, sy:number, sz:number | ||||
| ):void; | ||||
							
								
								
									
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							| @@ -0,0 +1,16 @@ | ||||
| /** | ||||
|  * Copyright (c) 2021 Dominic Masters | ||||
|  *  | ||||
|  * This software is released under the MIT License. | ||||
|  * https://opensource.org/licenses/MIT | ||||
|  */ | ||||
|  | ||||
| #pragma once | ||||
| #include "../../libs.h" | ||||
| #include "../scripter.h" | ||||
| #include "../../display/primitives/cube.h" | ||||
| #include "../../display/primitives/quad.h" | ||||
| #include "../../display/camera.h" | ||||
| #include "../../display/shader.h" | ||||
|  | ||||
| void scriptsApiDisplay(scripter_t *scripter); | ||||
							
								
								
									
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| type Pointer<T extends string> = number & { _n:T }; | ||||
							
								
								
									
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| declare function print(...items:any[]):void; | ||||
| @@ -1,7 +0,0 @@ | ||||
| import { MESSAGE_TEST } from "./test"; | ||||
| import { MESSAGE_ALT } from "./test2"; | ||||
|  | ||||
| //@ts-ignore | ||||
| print(MESSAGE_TEST); | ||||
| //@ts-ignore | ||||
| print(MESSAGE_ALT); | ||||
							
								
								
									
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							| @@ -0,0 +1,35 @@ | ||||
| let cube:Primitive; | ||||
| let shader:Shader; | ||||
| let camera:Camera; | ||||
|  | ||||
| const init = () => { | ||||
|   print('Main invoked'); | ||||
|  | ||||
|   cube = primitiveCreate(); | ||||
|   quadInit(cube, 0, -1, -1, 0, 0, 1, 1, 1, 1); | ||||
|  | ||||
|   camera = cameraCreate(); | ||||
|  | ||||
|   shader = shaderCreate(); | ||||
|   assetShaderLoad(shader, "shaders/textured.vert", "shaders/textured.frag"); | ||||
|  | ||||
|   shaderUse(shader); | ||||
|   cameraLookAt(camera, 3,3,3, 0,0,0); | ||||
|   cameraPerspective(camera, 45, 16/9, 0.01, 100); | ||||
| } | ||||
|  | ||||
| const update = () => { | ||||
|   shaderUse(shader); | ||||
|    | ||||
|   cameraLookAt(camera, 3,3,3, 0,0,0); | ||||
|   cameraPerspective(camera, 45, 16/9, 0.01, 100); | ||||
|  | ||||
|   shaderUseCamera(shader, camera); | ||||
|   shaderUsePosition(shader, 0,0,0, 0,0,0); | ||||
|   primitiveDraw(cube, 0, -1); | ||||
| } | ||||
|  | ||||
| const dispose = () => { | ||||
|   cameraDispose(camera); | ||||
|   shaderDispose(shader); | ||||
| } | ||||
| @@ -1 +0,0 @@ | ||||
| export const MESSAGE_TEST = 'yeet'; | ||||
| @@ -1 +0,0 @@ | ||||
| export const MESSAGE_ALT = 'hELLO2'; | ||||
| @@ -8,6 +8,6 @@ | ||||
|     "noImplicitUseStrict": true, | ||||
|     "moduleResolution": "Node" | ||||
|   }, | ||||
|   "include": [ "ts/**/*" ], | ||||
|   "exclude": [ "node_modules" ] | ||||
|   "include": [ "ts/**/*", "src/**/*.d.ts" ], | ||||
|   "exclude": [ "platform/node_modules" ] | ||||
| } | ||||
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