Added more poker tests.

This commit is contained in:
2021-10-03 21:43:40 -07:00
parent d2b68c3b72
commit 0370444a34
5 changed files with 155 additions and 4 deletions

View File

@ -11,7 +11,6 @@ void test_pokerInit_should_InitializePokerGame(void) {
poker2_t poker;
pokerInit(&poker);
TEST_ASSERT_EQUAL_UINT8(0, poker.playerCount);
TEST_ASSERT_EQUAL_UINT8(0, poker.state);
TEST_ASSERT_EQUAL_UINT8(0, poker.playerDealer);
TEST_ASSERT_EQUAL_UINT8(0, poker.playerSmallBlind);
TEST_ASSERT_EQUAL_UINT8(0, poker.playerBigBlind);
@ -532,6 +531,124 @@ void test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers(void) {
TEST_ASSERT_EQUAL(false, pokerPlayerDoesNeedToBetThisRound(&poker, second));
}
void test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters(void) {
poker2_t poker;
uint8_t p0, p1, p2, p3, p4;
pokerInit(&poker);
p0 = pokerPlayerAdd(&poker);
p1 = pokerPlayerAdd(&poker);
p2 = pokerPlayerAdd(&poker);
p3 = pokerPlayerAdd(&poker);
p4 = pokerPlayerAdd(&poker);
pokerPlayerChipsAdd(poker.players + p0, 10000);
pokerPlayerChipsAdd(poker.players + p1, 10000);
pokerPlayerChipsAdd(poker.players + p2, 10000);
pokerPlayerChipsAdd(poker.players + p3, 10000);
pokerPlayerChipsAdd(poker.players + p4, 10000);
pokerNewDealer(&poker);
// Blind + 1
TEST_ASSERT_EQUAL(0x04, pokerPlayerGetRemainingBetter(&poker));
// Blind + 2
pokerPlayerBet(&poker, 0x04, pokerGetCallValue(&poker));
TEST_ASSERT_EQUAL(0x00, pokerPlayerGetRemainingBetter(&poker));
// Blind + 3
pokerPlayerBet(&poker, 0x00, pokerGetCallValue(&poker));
TEST_ASSERT_EQUAL(0x01, pokerPlayerGetRemainingBetter(&poker));
// Blind + 4 / Small Blind
pokerPlayerBet(&poker, 0x01, pokerGetCallValue(&poker));
TEST_ASSERT_EQUAL(0x02, pokerPlayerGetRemainingBetter(&poker));
// Blind + 5 / Big Blind
pokerPlayerBet(
&poker, 0x02, pokerGetCallValue(&poker) - poker.players[0x01].currentBet
);
TEST_ASSERT_EQUAL(0x03, pokerPlayerGetRemainingBetter(&poker));
// No remaining players.
pokerPlayerBet(&poker, 0x03, 0);
TEST_ASSERT_EQUAL(0xFF, pokerPlayerGetRemainingBetter(&poker));
// Raise
pokerPlayerBet(&poker, 0x03, 100);
TEST_ASSERT_EQUAL(0x04, pokerPlayerGetRemainingBetter(&poker));
// Raise
pokerPlayerBet(&poker, 0x04, 100);
TEST_ASSERT_EQUAL(0x00, pokerPlayerGetRemainingBetter(&poker));
}
void test_pokerPlayerGetNextBetter_should_GetTheNextBetter(void) {
poker2_t poker;
uint8_t p0, p1, p2, p3, p4;
uint8_t better;
pokerInit(&poker);
p0 = pokerPlayerAdd(&poker);
p1 = pokerPlayerAdd(&poker);
p2 = pokerPlayerAdd(&poker);
p3 = pokerPlayerAdd(&poker);
p4 = pokerPlayerAdd(&poker);
pokerPlayerChipsAdd(poker.players + p0, 10000);
pokerPlayerChipsAdd(poker.players + p1, 10000);
pokerPlayerChipsAdd(poker.players + p2, 10000);
pokerPlayerChipsAdd(poker.players + p3, 10000);
pokerPlayerChipsAdd(poker.players + p4, 10000);
pokerNewDealer(&poker);
// Start at blind+1
better = poker.playerBigBlind;
better = pokerPlayerGetNextBetter(&poker, better);
TEST_ASSERT_EQUAL_UINT8(0x04, better);
// Blind+2
pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
better = pokerPlayerGetNextBetter(&poker, better);
TEST_ASSERT_EQUAL_UINT8(0x00, better);
// BLind+3
pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
better = pokerPlayerGetNextBetter(&poker, better);
TEST_ASSERT_EQUAL_UINT8(0x01, better);
// Dealer
pokerPlayerBet(&poker, better, pokerGetCallValue(&poker));
better = pokerPlayerGetNextBetter(&poker, better);
TEST_ASSERT_EQUAL_UINT8(0x02, better);
// Small blind
pokerPlayerBet(
&poker, better, pokerGetCallValue(&poker) - poker.players[0x02].currentBet
);
better = pokerPlayerGetNextBetter(&poker, better);
TEST_ASSERT_EQUAL_UINT8(0x03, better);
// Big Blind
pokerPlayerBet(
&poker, better, pokerGetCallValue(&poker) - poker.players[0x03].currentBet
);
better = pokerPlayerGetNextBetter(&poker, better);
TEST_ASSERT_EQUAL_UINT8(0xFF, better);
// Raise
better = poker.playerBigBlind;
pokerPlayerBet(&poker, better, 100);
better = pokerPlayerGetNextBetter(&poker, better);
TEST_ASSERT_EQUAL_UINT8(0x04, better);
// Raise
pokerPlayerBet(&poker, better, 100);
better = pokerPlayerGetNextBetter(&poker, better);
TEST_ASSERT_EQUAL_UINT8(0x00, better);
}
void test_pokerPlayerBetPot_should_AddChipsToThePot(void) {
poker2_t poker;
poker2pot_t *pot;
@ -620,6 +737,8 @@ int test_poker() {
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckCallValue);
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_CheckWhetherHasBetYet);
RUN_TEST(test_pokerPlayerDoesNeedToBetThisRound_should_IgnoreFoldedPlayers);
RUN_TEST(test_pokerPlayerGetRemainingBetter_should_ReturnRemainingBetters);
RUN_TEST(test_pokerPlayerGetNextBetter_should_GetTheNextBetter);
RUN_TEST(test_pokerPlayerBetPot_should_AddChipsToThePot);
RUN_TEST(test_pokerPlayerBetPot_should_UpdatePlayerState);
RUN_TEST(test_pokerPlayerBet_should_BetToTheActivePot);