Added more poker tests.

This commit is contained in:
2021-10-03 21:43:40 -07:00
parent d2b68c3b72
commit 0370444a34
5 changed files with 155 additions and 4 deletions

View File

@ -7,20 +7,24 @@
#include "bet.h"
// Done
void pokerBetInit(pokerbet_t *bet) {
bet->blindBig = POKER_BET_BLIND_BIG_DEFAULT;
bet->blindSmall = POKER_BET_BLIND_SMALL_DEFAULT;
}
// Done
void pokerBetReset(pokerbet_t *bet) {
bet->pot = 0;
bet->currentBet = 0;
}
// Not needed
uint8_t pokerBetGetRoundPlayerDefault(uint8_t roundSmallBlind) {
return (roundSmallBlind + 1) % POKER_PLAYER_COUNT;
}
// Done
void pokerBetPlayer(pokerbet_t *bet, pokerplayer_t *player, int32_t chips) {
bet->pot += chips;
player->chips -= chips;
@ -28,6 +32,7 @@ void pokerBetPlayer(pokerbet_t *bet, pokerplayer_t *player, int32_t chips) {
bet->currentBet = mathMax(bet->currentBet, player->currentBet);
}
// Doneish
void pokerBetResetBetter(
pokerbet_t *bet, pokerplayer_t *players, uint8_t roundSmallBlind
) {
@ -50,6 +55,7 @@ void pokerBetResetBetter(
bet->better = pokerBetGetRemainingPlayer(bet, players, roundSmallBlind);
}
// Doneish
bool pokerBetPlayerCanBet(pokerbet_t *bet, pokerplayer_t *player) {
// Is the player out?
if(!pokerPlayerIsInRound(player)) return false;

View File

@ -6,6 +6,7 @@
*/
#include "dealer.h"
//Not needed
void pokerDealerInit(pokerdealer_t *dealer) {
uint8_t i;
@ -15,6 +16,7 @@ void pokerDealerInit(pokerdealer_t *dealer) {
for(i = 0; i < CARD_DECK_SIZE; i++) dealer->deck[i] = i;
}
// Done
void pokerDealerTurn(pokerdealer_t *dealer, uint8_t count) {
uint8_t i;
for(i = 0; i < count; i++) {
@ -25,6 +27,7 @@ void pokerDealerTurn(pokerdealer_t *dealer, uint8_t count) {
}
}
// Done
void pokerDealerBurn(pokerdealer_t *dealer, uint8_t count) {
uint8_t i;
for(i = 0; i < count; i++) {
@ -35,10 +38,12 @@ void pokerDealerBurn(pokerdealer_t *dealer, uint8_t count) {
}
}
// Done
void pokerDealerDeal(pokerdealer_t *dealer, pokerplayer_t *player) {
cardDeal(dealer->deck, &dealer->deckSize, player->cards, &player->cardCount);
}
// Done
void pokerDealerDealAll(
pokerdealer_t *dealer, pokerplayer_t *players, uint8_t count
) {

View File

@ -9,7 +9,6 @@
void pokerInit(poker2_t *poker) {
poker->playerCount = 0;
poker->state = 0;
poker->playerDealer = 0;
poker->playerSmallBlind = 0;
poker->playerBigBlind = 0;
@ -168,6 +167,28 @@ bool pokerPlayerDoesNeedToBetThisRound(poker2_t *poker, uint8_t playerIndex) {
return false;
}
uint8_t pokerPlayerGetRemainingBetter(poker2_t *poker) {
uint8_t i, j;
poker2player_t *player;
for(i = 0; i < poker->playerCount; i++) {
j = (i + poker->playerBigBlind + 1) % poker->playerCount;
if(pokerPlayerDoesNeedToBetThisRound(poker, j)) return j;
}
return 0xFF;
}
uint8_t pokerPlayerGetNextBetter(poker2_t *poker, uint8_t current) {
uint8_t i, j;
poker2player_t *player;
for(i = 0; i < poker->playerCount; i++) {
j = (i + current + 1) % poker->playerCount;
if(pokerPlayerDoesNeedToBetThisRound(poker, j)) return j;
}
return 0xFF;
}
// Betting
void pokerPlayerBetPot(
poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips

View File

@ -56,8 +56,6 @@ typedef struct {
uint8_t playerDealer;
uint8_t playerSmallBlind;
uint8_t playerBigBlind;
uint8_t state;
} poker2_t;
@ -83,6 +81,8 @@ void pokerPlayerDeal(poker2_t *poker, poker2player_t *player, uint8_t count);
void pokerPlayerChipsAdd(poker2player_t *player, int32_t chips);
void pokerPlayerDealAll(poker2_t *poker, uint8_t count);
bool pokerPlayerDoesNeedToBetThisRound(poker2_t *poker, uint8_t playerIndex);
uint8_t pokerPlayerGetRemainingBetter(poker2_t *poker);
uint8_t pokerPlayerGetNextBetter(poker2_t *poker, uint8_t current);
void pokerPlayerBetPot(
poker2_t *poker, poker2pot_t *pot, uint8_t playerIndex, int32_t chips
);