Files
Dawn-Godot/battle/fighter/BattleFighterScene.gd

46 lines
1.3 KiB
GDScript

class_name BattleFighterScene extends Node3D
@export var battlePosition:BattleSingleton.BattlePosition = BattleSingleton.BattlePosition.LEFT_MIDDLE_FRONT
@export var damageLabels:Node3D
@export var damageLabelPreset:PackedScene
@export var sprite:AnimatedSprite3D
var currentFighter:BattleFighter = null
func _getFighter() -> BattleFighter:
return BATTLE.getFighterAtPosition(self.battlePosition)
func _updateFighter() -> void:
if currentFighter != null:
currentFighter.healthChanged.disconnect(onDamageTaken)
currentFighter = _getFighter()
if currentFighter == null:
self.visible = false
return
# Set up the visual representation of the fighter here
currentFighter.healthChanged.connect(onDamageTaken)
self.visible = true
# Update left/right orientation
if sprite != null:
if BattleSingleton.isPositionRight(battlePosition):
sprite.flip_h = true
else:
sprite.flip_h = false
func _enter_tree() -> void:
BATTLE.battleFightersChanged.connect(onFightersChanged)
self._updateFighter()
func _exit_tree() -> void:
BATTLE.battleFightersChanged.disconnect(onFightersChanged)
func onFightersChanged() -> void:
_updateFighter()
func onDamageTaken(amount:int, crit:bool) -> void:
var damageLabel = damageLabelPreset.instantiate() as Label3D
damageLabel.showDamage(damageLabels, amount, crit)