Files
Dawn-Godot/scripts/UI/DebugMenu.gd
2025-05-07 10:33:00 -05:00

47 lines
1.1 KiB
GDScript

class_name DebugMenu extends VBoxContainer
func _ready() -> void:
show()
$MainMenu.connect("pressed", _on_MainMenu_pressed);
$OverworldOption/Overworld.connect("pressed", _on_Overworld_pressed);
$Quests.connect("pressed", _on_Quests_pressed);
$Cutscene.connect("pressed", _on_Custscene_pressed);
$Cooking.connect("pressed", _on_Cooking_pressed);
$Battle.connect("pressed", _on_Battle_pressed);
var i:int = 0;
for map in OVERWORLD.MAPS.keys():
$OverworldOption/MapDropdown.add_item(map, i);
i = i + 1;
func _process(delta: float) -> void:
if Input.is_action_just_pressed("debug"):
print("Debug key pressed")
if is_visible():
hide()
else:
show()
func _on_MainMenu_pressed():
SCENE_MANAGER.setScene("MainMenu");
hide()
func _on_Overworld_pressed():
var keys:Array[String] = OVERWORLD.MAPS.keys()
OVERWORLD.setMap(keys[$OverworldOption/MapDropdown.selected])
SCENE_MANAGER.setScene("Overworld");
hide()
func _on_Quests_pressed():
UI.showQuestsMenu()
func _on_Custscene_pressed():
print("Cutscene pressed")
func _on_Cooking_pressed():
print("Cooking pressed")
func _on_Battle_pressed():
print("Battle pressed")