class_name DebugMenu extends VBoxContainer func _ready() -> void: show() $MainMenu.connect("pressed", _on_MainMenu_pressed); $OverworldOption/Overworld.connect("pressed", _on_Overworld_pressed); $Quests.connect("pressed", _on_Quests_pressed); $Cutscene.connect("pressed", _on_Custscene_pressed); $Cooking.connect("pressed", _on_Cooking_pressed); $Battle.connect("pressed", _on_Battle_pressed); var i:int = 0; for map in OVERWORLD.MAPS.keys(): $OverworldOption/MapDropdown.add_item(map, i); i = i + 1; func _process(delta: float) -> void: if Input.is_action_just_pressed("debug"): print("Debug key pressed") if is_visible(): hide() else: show() func _on_MainMenu_pressed(): SCENE_MANAGER.setScene("MainMenu"); hide() func _on_Overworld_pressed(): var keys:Array[String] = OVERWORLD.MAPS.keys() OVERWORLD.setMap(keys[$OverworldOption/MapDropdown.selected]) SCENE_MANAGER.setScene("Overworld"); hide() func _on_Quests_pressed(): UI.showQuestsMenu() func _on_Custscene_pressed(): print("Cutscene pressed") func _on_Cooking_pressed(): print("Cooking pressed") func _on_Battle_pressed(): print("Battle pressed")