Files
Dawn-Godot/scripts/Singleton/Debug.gd
2025-05-06 16:21:22 -05:00

23 lines
406 B
GDScript

extends Node
var debugMenu:DebugMenu
func _ready() -> void:
debugMenu = $SubsceneUI/DebugMenu;
debugMenu.hide()
func _process(delta: float) -> void:
if Input.is_action_just_pressed("debug"):
print("Debug key pressed")
if debugMenu.is_visible():
hideMenu()
else:
showMenu()
func showMenu() -> void:
debugMenu.show()
print("Debug menu shown")
func hideMenu() -> void:
debugMenu.hide()