Files
Dawn-Godot/scripts/Entity/ItemOnGround.gd
2025-05-19 07:10:17 -05:00

28 lines
651 B
GDScript

class_name ItemOnGround extends StaticBody3D
@export var interactEvent:Event = null
func _ready() -> void:
$Entity/EntityInteractable.onInteract.connect(
self.onEntityInteract
)
func _exit_tree() -> void:
$Entity/EntityInteractable.onInteract.disconnect(
self.onEntityInteract
)
func selfDispose() -> void:
get_parent().remove_child(self)
self.queue_free()
func onEntityInteract(
interactor:EntityInteractor,
interactee:EntityInteractable
) -> void:
if interactEvent == null || (interactEvent.started && !interactEvent.isDone()):
return
interactEvent.onEntityInteract(interactor, $Entity/EntityInteractable)
self.selfDispose()