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Dawn-Godot/scenes/UI/DebugMenu.tscn

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[gd_scene load_steps=2 format=3 uid="uid://verg13jtqwvh"]
[ext_resource type="Script" uid="uid://bn2kdjf586e5p" path="res://scripts/UI/DebugMenu.gd" id="1_pcsq6"]
[node name="DebugMenu" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_pcsq6")
[node name="MainMenu" type="Button" parent="."]
layout_mode = 2
text = "ui.debug_menu.main_menu"
[node name="OverworldOption" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 0
[node name="Overworld" type="Button" parent="OverworldOption"]
layout_mode = 2
text = "ui.debug_menu.overworld"
[node name="MapDropdown" type="OptionButton" parent="OverworldOption"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Quest" type="Button" parent="."]
layout_mode = 2
text = "ui.debug_menu.quest"
[node name="Inventory" type="Button" parent="."]
layout_mode = 2
text = "ui.debug_menu.inventory"
[node name="Event" type="Button" parent="."]
layout_mode = 2
text = "ui.debug_menu.event"
[node name="Cutscene" type="Button" parent="."]
layout_mode = 2
text = "ui.debug_menu.cutscene"
[node name="Cooking" type="Button" parent="."]
layout_mode = 2
text = "ui.debug_menu.cooking"
[node name="Battle" type="Button" parent="."]
layout_mode = 2
disabled = true
text = "ui.debug_menu.battle"