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Dawn-Godot/scripts/Systems/Systems.gd

15 lines
314 B
GDScript

class_name Systems extends Node
const ItemSystem = preload("res://scripts/Systems/ItemSystem.gd");
const CutsceneSystem = preload("res://scripts/Systems/CutsceneSystem.gd")
var ITEM:ItemSystem;
var CUTSCENE:CutsceneSystem;
func _ready():
ITEM = $Item;
CUTSCENE = $Cutscene;
pass
func _process(delta):
pass