Files
Dawn-Godot/scripts/Cutscene/TestCutscene.gd

19 lines
702 B
GDScript

class_name TestCutscene extends "res://scripts/Cutscene/Cutscene.gd"
const CutscenePrintEvent = preload("res://scripts/Cutscene/Event/CutscenePrintEvent.gd");
const CutsceneWaitEvent = preload("res://scripts/Cutscene/Event/CutsceneWaitEvent.gd");
const CutsceneConcurrentEvent = preload("res://scripts/Cutscene/Event/CutsceneConcurrentEvent.gd");
const CutsceneIfEvent = preload("res://scripts/Cutscene/Event/CutsceneIfEvent.gd");
const CutsceneWhileEvent = preload("res://scripts/Cutscene/Event/CutsceneWhileEvent.gd");
func testIf() -> bool:
print("Test if");
return true;
func setupCutscene() -> void:
add([
CutsceneWhileEvent.new(testIf,[
CutscenePrintEvent.new("While")
]),
]);
pass