Files
Dawn-Godot/cutscene/Cutscene.gd

32 lines
545 B
GDScript

class_name Cutscene extends Node
var items:Array[CutsceneItem] = []
var itemIndex:int = 0
func _enter_tree() -> void:
# Get children
var children = get_children()
for child in children:
if !(child is CutsceneItem):
continue
items.append(child)
pass
func _exit_tree() -> void:
items.clear()
pass
func start() -> void:
itemIndex = -1
if items.size() == 0:
return
nextItem()
func nextItem() -> void:
itemIndex += 1
if itemIndex >= items.size():
return
var item = items[itemIndex]
item.cutscene = self
item.start()