Files
Dawn-Godot/scripts/Cutscene/Event/CutscenePauseEvent.gd
2025-05-01 19:08:20 -05:00

17 lines
448 B
GDScript

class_name CutscenePauseEvent extends "res://scripts/Cutscene/CutsceneEvent.gd"
const PauseSystem = preload("res://scripts/System/PauseSystem.gd")
var pauseType:PauseSystem.PauseType;
var pauseEntities:Array = [];
func _init(
type:PauseSystem.PauseType,
entities:Array = [],
) -> void:
super._init();
self.pauseType = type;
self.pauseEntities = entities;
func start() -> void:
getSystems().PAUSE.pause(self.pauseType, self.pauseEntities);