Files
Dawn-Godot/scripts/Entity/ItemOnGround.gd

31 lines
659 B
GDScript

class_name ItemOnGround extends StaticBody3D
enum Type {
SPAWNS_WITH_MAP,
AQUIRED_ONCE
}
@export var itemType:Item.Type = Item.Type.POTION;
@export var quantity:int = 1;
func _ready() -> void:
$Entity/EntityInteractable.onInteract.connect(
self.onEntityInteract
)
func _exit_tree() -> void:
$Entity/EntityInteractable.onInteract.disconnect(
self.onEntityInteract
)
func onEntityInteract(
interactor:EntityInteractor,
interactee:EntityInteractable
) -> void:
var event = EventGetItem.new()
event.itemType = itemType;
event.quantity = quantity;
event.removeNode = self
EVENT.addEvent(event)
event.onEntityInteract(interactor, interactee)