class_name ItemOnGround extends StaticBody3D enum Type { SPAWNS_WITH_MAP, AQUIRED_ONCE } @export var itemType:Item.Type = Item.Type.POTION; @export var quantity:int = 1; func _ready() -> void: $Entity/EntityInteractable.onInteract.connect( self.onEntityInteract ) func _exit_tree() -> void: $Entity/EntityInteractable.onInteract.disconnect( self.onEntityInteract ) func onEntityInteract( interactor:EntityInteractor, interactee:EntityInteractable ) -> void: var event = EventGetItem.new() event.itemType = itemType; event.quantity = quantity; event.removeNode = self EVENT.addEvent(event) event.onEntityInteract(interactor, interactee)