Files
Dawn-Godot/scripts/Events/EventWithChildren.gd

23 lines
544 B
GDScript

class_name EventWithChildren extends "res://scripts/Events/Event.gd"
var childEvents:Array[Event] = []
func _init() -> void:
super._init()
_updateChildEvents()
_updateChildEvents()
self.child_entered_tree.connect(onChildEntered)
self.child_exiting_tree.connect(onChildExited)
func _updateChildEvents() -> void:
childEvents = []
for child in get_children():
if child is Event:
childEvents.append(child)
func onChildEntered(child:Node) -> void:
_updateChildEvents()
func onChildExited(child:Node) -> void:
_updateChildEvents()