Files
Dawn-Godot/addons/controller_icons/Settings.gd

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1.3 KiB
GDScript

@tool
extends Resource
class_name ControllerSettings
enum Devices {
LUNA,
OUYA,
PS3,
PS4,
PS5,
STADIA,
STEAM,
SWITCH,
JOYCON,
XBOX360,
XBOXONE,
XBOXSERIES,
STEAM_DECK
}
## General addon settings
@export_subgroup("General")
## Controller type to fallback to if automatic
## controller detection fails
@export var joypad_fallback : Devices = Devices.XBOX360
## Controller deadzone for triggering an icon remap when input
## is analogic (movement sticks or triggers)
@export_range(0.0, 1.0) var joypad_deadzone : float = 0.5
## Allow mouse movement to trigger an icon remap
@export var allow_mouse_remap : bool = true
## Minimum mouse "instantaneous" movement for
## triggering an icon remap
@export_range(0, 10000) var mouse_min_movement : int = 200
## Settings related to advanced custom assets usage and remapping
@export_subgroup("Custom assets")
## Custom asset lookup folder for custom icons
@export_dir var custom_asset_dir : String = ""
## Custom generic joystick mapper script
@export var custom_mapper : Script
## Custom icon file extension
@export var custom_file_extension : String = ""
## Custom settings related to any text rendering required on prompts
@export_subgroup("Text Rendering")
## Custom LabelSettings. If unset, uses engine default settings.
@export var custom_label_settings : LabelSettings