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Dawn-Godot/.claude/docs/stubs.md
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Stubs & Incomplete Systems

These exist in the codebase but have no real implementation yet. Don't assume they work.

File / Symbol Status
Save.gd No actual serialization — all persistence is a stub
Quest.gd Empty singleton
CutsceneSingleton.gd Minimal stub
BattleFighter.getAIDecision() Always returns null
BattleDecision.execute() Stub
BattleItem.perform() Stub
CookingScene.tscn Placeholder UI only
Response branching in DialogueAction Auto-selects first allowed response; no response UI exists yet
Pause.gd Wired — opens/closes UI.PAUSE_MENU; blocked on INITIAL scene