Files
Dawn-Godot/ui/mainmenu/MainMenu.gd
2026-01-10 23:00:05 -06:00

23 lines
698 B
GDScript

class_name MainMenu extends Control
@export var btnNewGame:Button
@export var btnSettings:Button
@export var settingsMenu:ClosableMenu
@export_file("*.tscn") var newGameScene:String
func _ready() -> void:
btnNewGame.pressed.connect(onNewGamePressed)
btnSettings.pressed.connect(onSettingsPressed)
func onNewGamePressed() -> void:
#SCENE.setScene(SceneSingleton.SceneType.OVERWORLD)
#OVERWORLD.mapChange(newGameScene, "PlayerSpawnPoint")
SCENE.setScene(SceneSingleton.SceneType.BATTLE)
BATTLE.startBattle({
BattleScene.BattlePosition.LEFT_TOP_BACK: PartySingleton.PARTY_JOHN,
})
func onSettingsPressed() -> void:
print("Settings button pressed")
settingsMenu.isOpen = true