Files
Dawn-Godot/battle/action/BattleDecision.gd

16 lines
348 B
GDScript

class_name BattleDecision
var action:BattleAction
var user:BattleFighter
var targets:Array[BattleFighter]
func _init(_action:BattleAction, _user:BattleFighter, _targets:Array[BattleFighter]) -> void:
action = _action
user = _user
targets = _targets
func getPriority() -> float:
return 1.0
func execute(cutscene:Cutscene) -> void:
pass