65 lines
2.4 KiB
Plaintext
65 lines
2.4 KiB
Plaintext
[gd_scene load_steps=11 format=3 uid="uid://dx6fv8n4jl5ku"]
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[ext_resource type="PackedScene" uid="uid://yhtpoum3eek7" path="res://scenes/Entities/Rosa.tscn" id="2_2h4bv"]
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[ext_resource type="Shader" uid="uid://67hsyo0qqlfm" path="res://shaders/Map Shader.gdshader" id="3_7avga"]
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[ext_resource type="PackedScene" uid="uid://dr4b2pmsknuhc" path="res://scenes/Entities/TestNPC.tscn" id="3_q0pj2"]
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[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="4_qs7p7"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_e1h75"]
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sky_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
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sky_energy_multiplier = 0.0
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ground_bottom_color = Color(0, 0, 0, 1)
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ground_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
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[sub_resource type="Sky" id="Sky_weucl"]
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sky_material = SubResource("ProceduralSkyMaterial_e1h75")
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[sub_resource type="Environment" id="Environment_nyivo"]
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sky = SubResource("Sky_weucl")
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ambient_light_source = 1
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[sub_resource type="BoxMesh" id="BoxMesh_s8iqe"]
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lightmap_size_hint = Vector2i(504, 257)
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uv2_padding = 0.0
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size = Vector3(50, 0.1, 50)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_s8iqe"]
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render_priority = 0
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shader = ExtResource("3_7avga")
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shader_parameter/tileset = ExtResource("4_qs7p7")
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[sub_resource type="BoxShape3D" id="BoxShape3D_s8iqe"]
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size = Vector3(50, 0.1, 50)
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[node name="Some-map" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_nyivo")
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[node name="Rosa" parent="." instance=ExtResource("2_2h4bv")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.19857, 0.684572, 0.968477)
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[node name="TestNpc" parent="." instance=ExtResource("3_q0pj2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.68747, 0.459578, -0.399262)
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interactType = 1
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moveType = 1
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direction = 1
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.28892, 0)
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light_energy = 3.375
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shadow_bias = 0.0
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shadow_normal_bias = 0.9
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omni_range = 281.646
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[node name="Map" type="Node3D" parent="."]
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[node name="Ground" type="StaticBody3D" parent="Map"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Map/Ground"]
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mesh = SubResource("BoxMesh_s8iqe")
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surface_material_override/0 = SubResource("ShaderMaterial_s8iqe")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/Ground"]
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shape = SubResource("BoxShape3D_s8iqe")
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