[gd_scene load_steps=11 format=3 uid="uid://dx6fv8n4jl5ku"] [ext_resource type="PackedScene" uid="uid://yhtpoum3eek7" path="res://scenes/Entities/Rosa.tscn" id="2_2h4bv"] [ext_resource type="Shader" uid="uid://67hsyo0qqlfm" path="res://shaders/Map Shader.gdshader" id="3_7avga"] [ext_resource type="PackedScene" uid="uid://dr4b2pmsknuhc" path="res://scenes/Entities/TestNPC.tscn" id="3_q0pj2"] [ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="4_qs7p7"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_e1h75"] sky_horizon_color = Color(0.59625, 0.6135, 0.6375, 1) sky_energy_multiplier = 0.0 ground_bottom_color = Color(0, 0, 0, 1) ground_horizon_color = Color(0.59625, 0.6135, 0.6375, 1) [sub_resource type="Sky" id="Sky_weucl"] sky_material = SubResource("ProceduralSkyMaterial_e1h75") [sub_resource type="Environment" id="Environment_nyivo"] sky = SubResource("Sky_weucl") ambient_light_source = 1 [sub_resource type="BoxMesh" id="BoxMesh_s8iqe"] lightmap_size_hint = Vector2i(504, 257) uv2_padding = 0.0 size = Vector3(50, 0.1, 50) [sub_resource type="ShaderMaterial" id="ShaderMaterial_s8iqe"] render_priority = 0 shader = ExtResource("3_7avga") shader_parameter/tileset = ExtResource("4_qs7p7") [sub_resource type="BoxShape3D" id="BoxShape3D_s8iqe"] size = Vector3(50, 0.1, 50) [node name="Some-map" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_nyivo") [node name="Rosa" parent="." instance=ExtResource("2_2h4bv")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.19857, 0.684572, 0.968477) [node name="TestNpc" parent="." instance=ExtResource("3_q0pj2")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.68747, 0.459578, -0.399262) interactType = 1 moveType = 1 direction = 1 [node name="OmniLight3D" type="OmniLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.28892, 0) light_energy = 3.375 shadow_bias = 0.0 shadow_normal_bias = 0.9 omni_range = 281.646 [node name="Map" type="Node3D" parent="."] [node name="Ground" type="StaticBody3D" parent="Map"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Map/Ground"] mesh = SubResource("BoxMesh_s8iqe") surface_material_override/0 = SubResource("ShaderMaterial_s8iqe") [node name="CollisionShape3D" type="CollisionShape3D" parent="Map/Ground"] shape = SubResource("BoxShape3D_s8iqe")