Files
Dawn-Godot/scripts/Cutscene/CutsceneEvent.gd

22 lines
265 B
GDScript

class_name CutsceneEvent
var started:bool = false;
func _init() -> void:
pass
func start() -> void:
started = true
func update(delta:float) -> void:
pass
func isDone() -> bool:
return true
func end() -> void:
pass
func reset() -> void:
started = false