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Dawn-Godot/shaders/Map Shader.gdshader

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shader_type spatial;
render_mode cull_disabled;
uniform sampler2D tileset : filter_nearest;
void vertex() {
}
void fragment() {
vec4 textureColor = texture(tileset, UV) * COLOR;
if(textureColor.a == 0.0)
discard;
ALBEDO = textureColor.rgb;
}