Files
Dawn-Godot/scenes/Maps/TestMap.tscn
2025-05-05 19:27:19 -05:00

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[gd_scene load_steps=11 format=3 uid="uid://dx6fv8n4jl5ku"]
[ext_resource type="PackedScene" uid="uid://yhtpoum3eek7" path="res://scenes/Entities/Rosa.tscn" id="2_2h4bv"]
[ext_resource type="Shader" uid="uid://67hsyo0qqlfm" path="res://shaders/Map Shader.gdshader" id="3_7avga"]
[ext_resource type="PackedScene" uid="uid://dr4b2pmsknuhc" path="res://scenes/Entities/TestNPC.tscn" id="3_q0pj2"]
[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="4_qs7p7"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_e1h75"]
sky_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
sky_energy_multiplier = 0.0
ground_bottom_color = Color(0, 0, 0, 1)
ground_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
[sub_resource type="Sky" id="Sky_weucl"]
sky_material = SubResource("ProceduralSkyMaterial_e1h75")
[sub_resource type="Environment" id="Environment_nyivo"]
sky = SubResource("Sky_weucl")
ambient_light_source = 1
[sub_resource type="BoxMesh" id="BoxMesh_s8iqe"]
lightmap_size_hint = Vector2i(504, 257)
uv2_padding = 0.0
size = Vector3(50, 0.1, 50)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s8iqe"]
render_priority = 0
shader = ExtResource("3_7avga")
shader_parameter/tileset = ExtResource("4_qs7p7")
[sub_resource type="BoxShape3D" id="BoxShape3D_s8iqe"]
size = Vector3(50, 0.1, 50)
[node name="Some-map" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_nyivo")
[node name="Rosa" parent="." instance=ExtResource("2_2h4bv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.19857, 0.684572, 0.968477)
[node name="TestNpc" parent="." instance=ExtResource("3_q0pj2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.68747, 0.459578, -0.399262)
interactType = 1
moveType = 1
direction = 1
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.28892, 0)
light_energy = 3.375
shadow_bias = 0.0
shadow_normal_bias = 0.9
omni_range = 281.646
[node name="Map" type="Node3D" parent="."]
metadata/_edit_lock_ = true
[node name="Ground" type="StaticBody3D" parent="Map"]
metadata/_edit_lock_ = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="Map/Ground"]
mesh = SubResource("BoxMesh_s8iqe")
surface_material_override/0 = SubResource("ShaderMaterial_s8iqe")
metadata/_edit_lock_ = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/Ground"]
shape = SubResource("BoxShape3D_s8iqe")
metadata/_edit_lock_ = true