Files
Dawn-Godot/ui/component/AdvancedRichText.gd

45 lines
1.1 KiB
GDScript

@tool
class_name AdvancedRichText extends RichTextLabel
@export_multiline var advancedText:String = "":
get():
return advancedText
set(value):
advancedText = value
_parseAdvancedText()
@export var translate:bool = true:
set(value):
translate = value
_parseAdvancedText()
get():
return translate
func _init() -> void:
self._parseAdvancedText()
func _enter_tree() -> void:
self._parseAdvancedText()
func _parseAdvancedText() -> void:
if advancedText.is_empty():
self.text = ""
return
var key = advancedText
if self.translate:
key = tr(key)
self.text = processInputTags(key)
func processInputTags(_text:String) -> String:
var regex = RegEx.new()
regex.compile(r"\[input action=(.*?)\](.*?)\[/input\]")
var result = text
for match in regex.search_all(text):
var action = match.get_string(1).to_lower()
var height:int = 32
# var device = get_current_device_type()
# var icon_path = get_icon_for_action(action, device)
var img_tag = "[img height=%d valign=center,center]res://textures/input/%s.tres[/img]" % [ height, action ]
result = result.replace(match.get_string(0), img_tag)
return result