26 lines
453 B
GDScript
26 lines
453 B
GDScript
class_name Item
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# Enum Types
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enum ItemType {
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NULL,
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MEDICINE,
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KEY_ITEM,
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}
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# Properties
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var itemType:ItemType
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var key:String
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# Item Constructor
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func _init(key:String, itemType:ItemType) -> void:
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self.key = key
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self.itemType = itemType
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func getName() -> String:
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# For now just return key
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return self.key
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# Item Table
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static var NULL:Item = Item.new("NULL", ItemType.NULL)
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static var POTION:Item = Item.new("POTION", ItemType.MEDICINE) |