Files
Dawn-Godot/scripts/singletons/Pause.gd
2025-07-04 15:02:41 -05:00

30 lines
485 B
GDScript

class_name PauseSingleton extends Node
var cutscenePaused:bool = false
func cutscenePause() -> void:
cutscenePaused = true
func cutsceneResume() -> void:
cutscenePaused = false
func isMovementPaused() -> bool:
if cutscenePaused:
return true
if !UI.TEXTBOX.isClosed:
return true
if UI.PAUSE.isOpen():
return true
if OVERWORLD.isMapChanging():
return true
return false
func menuPause() -> void:
if UI.PAUSE.isOpen():
UI.PAUSE.close()
else:
UI.PAUSE.open()