Files
Dawn-Godot/scripts/Singleton/UI.gd
2025-05-19 22:53:17 -05:00

17 lines
468 B
GDScript

class_name UISystem extends Control
var QUEST_MENU:QuestMenu
var DEBUG_MENU:DebugMenu
var INVENTORY_MENU:FullInventoryMenu
var EVENT_FLAG_MENU:EventFlagMenu
func _ready() -> void:
QUEST_MENU = $QuestMenu
DEBUG_MENU = $DebugMenu
INVENTORY_MENU = $FullInventory
EVENT_FLAG_MENU = $EventFlagMenu
func _process(delta: float) -> void:
# This needs to always be at the end of the parent node's tree
get_parent().move_child(self, get_parent().get_child_count() - 1)