Files
Dawn-Godot/scripts/entities/NPC.gd
2025-06-30 23:21:33 -05:00

54 lines
1.2 KiB
GDScript

class_name NPC extends CharacterBody3D
enum InteractType {
NONE,
TEXTBOX,
CUTSCENE
}
# Movement speed in units per second
@export var gravity: float = 24.8
@export var interactType:InteractType = InteractType.NONE
@export_multiline var interactTexts:Array[String] = []
@export var cutscene:Cutscene = null
var nextTextIndex:int = 0
func _enter_tree() -> void:
$InteractableArea.interactEvent.connect(_on_interact)
func _exit_tree() -> void:
$InteractableArea.interactEvent.disconnect(_on_interact)
UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)
func _physics_process(delta):
# Apply gravity if not on floor
if !is_on_floor():
velocity += PHYSICS.GRAVITY * delta
move_and_slide()
func _on_interact() -> void:
nextTextIndex = 0
match interactType:
InteractType.TEXTBOX:
if interactTexts.size() == 0:
return
UI.TEXTBOX.setText(interactTexts[nextTextIndex])
UI.TEXTBOX.textboxClosing.connect(onTextboxClosing)
return
InteractType.CUTSCENE:
if cutscene:
cutscene.start()
return
_:
return
func onTextboxClosing() -> void:
nextTextIndex += 1
if nextTextIndex < interactTexts.size():
UI.TEXTBOX.setText(interactTexts[nextTextIndex])
else:
UI.TEXTBOX.textboxClosing.disconnect(onTextboxClosing)