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# Stubs & Incomplete Systems
These exist in the codebase but have no real implementation yet. Don't assume they work.
| File / Symbol | Status |
|---|---|
| `Save.gd` | No actual serialization — all persistence is a stub |
| `Quest.gd` | Empty singleton |
| `CutsceneSingleton.gd` | Minimal stub |
| `BattleFighter.getAIDecision()` | Always returns `null` |
| `BattleDecision.execute()` | Stub |
| `BattleItem.perform()` | Stub |
| `CookingScene.tscn` | Placeholder UI only |
| Response branching in `DialogueAction` | Auto-selects first allowed response; no response UI exists yet |
| `Pause.gd` | Wired — opens/closes `UI.PAUSE_MENU`; blocked on `INITIAL` scene |