Compare commits
9 Commits
e74896527b
...
main
Author | SHA1 | Date | |
---|---|---|---|
1e83200bba | |||
96b5bae9d0 | |||
2b58781907 | |||
39aca9aa3f | |||
aea5158d6e | |||
6d75b33775 | |||
3ccf4ebabb | |||
6f1defb3da | |||
379c7007aa |
@@ -86,7 +86,7 @@ func _enter_tree():
|
||||
_parse_input_actions()
|
||||
|
||||
func _exit_tree():
|
||||
Mapper.queue_free()
|
||||
Mapper = null
|
||||
|
||||
func _parse_input_actions():
|
||||
_custom_input_actions.clear()
|
||||
@@ -189,10 +189,13 @@ func refresh():
|
||||
func get_joypad_type(controller: int = _last_controller) -> ControllerSettings.Devices:
|
||||
return Mapper._get_joypad_type(controller, _settings.joypad_fallback)
|
||||
|
||||
func parse_path(path: String, input_type = _last_input_type, last_controller = _last_controller) -> Texture:
|
||||
func get_last_input_type() -> InputType:
|
||||
return _last_input_type
|
||||
|
||||
func parse_path(path: String, input_type = _last_input_type, last_controller = _last_controller, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> Texture:
|
||||
if typeof(input_type) == TYPE_NIL:
|
||||
return null
|
||||
var root_paths := _expand_path(path, input_type, last_controller)
|
||||
var root_paths := _expand_path(path, input_type, last_controller, forced_controller_icon_style)
|
||||
for root_path in root_paths:
|
||||
if _load_icon(root_path):
|
||||
continue
|
||||
@@ -228,6 +231,7 @@ func parse_event_modifiers(event: InputEvent) -> Array[Texture]:
|
||||
for icon_path in _expand_path(modifier, InputType.KEYBOARD_MOUSE, -1):
|
||||
if _load_icon(icon_path) == OK:
|
||||
icons.push_back(_cached_icons[icon_path])
|
||||
break
|
||||
|
||||
return icons
|
||||
|
||||
@@ -270,7 +274,7 @@ func get_matching_event(path: String, input_type: InputType = _last_input_type,
|
||||
else:
|
||||
events = InputMap.action_get_events(path)
|
||||
|
||||
var fallback = null
|
||||
var fallbacks = []
|
||||
for event in events:
|
||||
if not is_instance_valid(event): continue
|
||||
|
||||
@@ -283,13 +287,15 @@ func get_matching_event(path: String, input_type: InputType = _last_input_type,
|
||||
# Use the first device specific mapping if there is one.
|
||||
if event.device == controller:
|
||||
return event
|
||||
# Otherwise use the first "all devices" mapping.
|
||||
elif fallback == null and event.device < 0:
|
||||
fallback = event
|
||||
# Otherwise, we create a fallback prioritizing events with 'ALL_DEVICE'
|
||||
if event.device < 0: # All-device event
|
||||
fallbacks.push_front(event)
|
||||
else:
|
||||
fallbacks.push_back(event)
|
||||
|
||||
return fallback
|
||||
return fallbacks[0] if not fallbacks.is_empty() else null
|
||||
|
||||
func _expand_path(path: String, input_type: int, controller: int) -> Array:
|
||||
func _expand_path(path: String, input_type: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> Array:
|
||||
var paths := []
|
||||
var base_paths := [
|
||||
_settings.custom_asset_dir + "/",
|
||||
@@ -298,20 +304,20 @@ func _expand_path(path: String, input_type: int, controller: int) -> Array:
|
||||
for base_path in base_paths:
|
||||
if base_path.is_empty():
|
||||
continue
|
||||
base_path += _convert_path_to_asset_file(path, input_type, controller)
|
||||
base_path += _convert_path_to_asset_file(path, input_type, controller, forced_controller_icon_style)
|
||||
|
||||
paths.push_back(base_path + "." + _base_extension)
|
||||
return paths
|
||||
|
||||
func _convert_path_to_asset_file(path: String, input_type: int, controller: int) -> String:
|
||||
func _convert_path_to_asset_file(path: String, input_type: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE) -> String:
|
||||
match get_path_type(path):
|
||||
PathType.INPUT_ACTION:
|
||||
var event := get_matching_event(path, input_type, controller)
|
||||
if event:
|
||||
return _convert_event_to_path(event)
|
||||
return _convert_event_to_path(event, controller, forced_controller_icon_style)
|
||||
return path
|
||||
PathType.JOYPAD_PATH:
|
||||
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
|
||||
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
|
||||
PathType.SPECIFIC_PATH, _:
|
||||
return path
|
||||
|
||||
@@ -372,7 +378,7 @@ func _convert_asset_file_to_tts(path: String) -> String:
|
||||
_:
|
||||
return path
|
||||
|
||||
func _convert_event_to_path(event: InputEvent):
|
||||
func _convert_event_to_path(event: InputEvent, controller: int = _last_controller, forced_controller_icon_style = ControllerSettings.Devices.NONE):
|
||||
if event is InputEventKey:
|
||||
# If this is a physical key, convert to localized scancode
|
||||
if event.keycode == 0:
|
||||
@@ -381,9 +387,9 @@ func _convert_event_to_path(event: InputEvent):
|
||||
elif event is InputEventMouseButton:
|
||||
return _convert_mouse_button_to_path(event.button_index)
|
||||
elif event is InputEventJoypadButton:
|
||||
return _convert_joypad_button_to_path(event.button_index, event.device)
|
||||
return _convert_joypad_button_to_path(event.button_index, controller, forced_controller_icon_style)
|
||||
elif event is InputEventJoypadMotion:
|
||||
return _convert_joypad_motion_to_path(event.axis, event.device)
|
||||
return _convert_joypad_motion_to_path(event.axis, controller, forced_controller_icon_style)
|
||||
|
||||
func _convert_key_to_path(scancode: int):
|
||||
match scancode:
|
||||
@@ -615,7 +621,7 @@ func _convert_mouse_button_to_path(button_index: int):
|
||||
_:
|
||||
return "mouse/sample"
|
||||
|
||||
func _convert_joypad_button_to_path(button_index: int, controller: int):
|
||||
func _convert_joypad_button_to_path(button_index: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE):
|
||||
var path
|
||||
match button_index:
|
||||
JOY_BUTTON_A:
|
||||
@@ -652,9 +658,9 @@ func _convert_joypad_button_to_path(button_index: int, controller: int):
|
||||
path = "joypad/share"
|
||||
_:
|
||||
return ""
|
||||
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
|
||||
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
|
||||
|
||||
func _convert_joypad_motion_to_path(axis: int, controller: int):
|
||||
func _convert_joypad_motion_to_path(axis: int, controller: int, forced_controller_icon_style = ControllerSettings.Devices.NONE):
|
||||
var path : String
|
||||
match axis:
|
||||
JOY_AXIS_LEFT_X, JOY_AXIS_LEFT_Y:
|
||||
@@ -667,7 +673,7 @@ func _convert_joypad_motion_to_path(axis: int, controller: int):
|
||||
path = "joypad/rt"
|
||||
_:
|
||||
return ""
|
||||
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback)
|
||||
return Mapper._convert_joypad_path(path, controller, _settings.joypad_fallback, forced_controller_icon_style)
|
||||
|
||||
func _load_icon(path: String) -> int:
|
||||
if _cached_icons.has(path): return OK
|
||||
|
@@ -1 +1 @@
|
||||
uid://cxxl7e1hu587n
|
||||
uid://b06g4dpg627b5
|
||||
|
@@ -3,6 +3,7 @@ extends Resource
|
||||
class_name ControllerSettings
|
||||
|
||||
enum Devices {
|
||||
NONE = -1,
|
||||
LUNA,
|
||||
OUYA,
|
||||
PS3,
|
1
addons/controller_icons/ControllerSettings.gd.uid
Normal file
1
addons/controller_icons/ControllerSettings.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bih8ls5msy63l
|
21
addons/controller_icons/LICENSE
Normal file
21
addons/controller_icons/LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2023 Ricardo Subtil
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
@@ -1,8 +1,8 @@
|
||||
extends Node
|
||||
extends RefCounted
|
||||
class_name ControllerMapper
|
||||
|
||||
func _convert_joypad_path(path: String, device: int, fallback: ControllerSettings.Devices) -> String:
|
||||
match _get_joypad_type(device, fallback):
|
||||
func _convert_joypad_path(path: String, device: int, fallback: ControllerSettings.Devices, force_controller_icon_style = ControllerSettings.Devices.NONE) -> String:
|
||||
match _get_joypad_type(device, fallback, force_controller_icon_style):
|
||||
ControllerSettings.Devices.LUNA:
|
||||
return _convert_joypad_to_luna(path)
|
||||
ControllerSettings.Devices.PS3:
|
||||
@@ -32,7 +32,9 @@ func _convert_joypad_path(path: String, device: int, fallback: ControllerSetting
|
||||
_:
|
||||
return ""
|
||||
|
||||
func _get_joypad_type(device, fallback):
|
||||
func _get_joypad_type(device, fallback, force_controller_icon_style):
|
||||
if force_controller_icon_style != ControllerSettings.Devices.NONE:
|
||||
return force_controller_icon_style
|
||||
var available = Input.get_connected_joypads()
|
||||
if available.is_empty():
|
||||
return fallback
|
||||
@@ -264,7 +266,7 @@ func _convert_joypad_to_steamdeck(path: String):
|
||||
"rt":
|
||||
return path.replace("/rt", "/r2")
|
||||
"select":
|
||||
return path.replace("/select", "/square")
|
||||
return path.replace("/select", "/inventory")
|
||||
"start":
|
||||
return path.replace("/start", "/menu")
|
||||
"home":
|
||||
|
@@ -1 +1 @@
|
||||
uid://dtgqdoflwmo0b
|
||||
uid://5wx82aghglqr
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://dygveqy02jjgx
|
BIN
addons/controller_icons/assets/steamdeck/inventory.png
Normal file
BIN
addons/controller_icons/assets/steamdeck/inventory.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ds5yo8kn81uem"
|
||||
path="res://.godot/imported/inventory.png-2e96b194d1562d723597b2d307313c1b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/controller_icons/assets/steamdeck/inventory.png"
|
||||
dest_files=["res://.godot/imported/inventory.png-2e96b194d1562d723597b2d307313c1b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
@@ -1 +1 @@
|
||||
uid://lm0qpml4w2mx
|
||||
uid://jcpjcl10iatx
|
||||
|
@@ -1 +1 @@
|
||||
uid://dkn6l8tlu56d8
|
||||
uid://xp37xj8kduow
|
||||
|
@@ -1 +1 @@
|
||||
uid://sg5ntoaywgfd
|
||||
uid://r1qngdbv7gh4
|
||||
|
@@ -1 +1 @@
|
||||
uid://125nay2twqlr
|
||||
uid://bsynmd02318ph
|
||||
|
@@ -1 +1 @@
|
||||
uid://d1hrxvtfr4t5w
|
||||
uid://da3havxu352nb
|
||||
|
@@ -50,7 +50,7 @@ class_name ControllerIconTexture
|
||||
## # res://addons/controller_icons/assets/steam/gyro.png
|
||||
## path = "steam/gyro"
|
||||
## [/codeblock]
|
||||
@export var path : String = "":
|
||||
@export var path: String = "":
|
||||
set(_path):
|
||||
path = _path
|
||||
_load_texture_path()
|
||||
@@ -63,15 +63,29 @@ enum ShowMode {
|
||||
|
||||
## Show the icon only if a specific input method is being used. When hidden,
|
||||
## the icon will not occupy have any space (no width and height).
|
||||
@export var show_mode : ShowMode = ShowMode.ANY:
|
||||
@export var show_mode: ShowMode = ShowMode.ANY:
|
||||
set(_show_mode):
|
||||
show_mode = _show_mode
|
||||
_load_texture_path()
|
||||
|
||||
|
||||
## Forces the icon to show a specific controller style, regardless of the
|
||||
## currently used controller type.
|
||||
##[br][br]
|
||||
## This will override force_device if set to a value other than NONE.
|
||||
##[br][br]
|
||||
## This is only relevant for paths using input actions, and has no effect on
|
||||
## other scenarios.
|
||||
|
||||
@export var force_controller_icon_style: ControllerSettings.Devices = ControllerSettings.Devices.NONE:
|
||||
set(_force_controller_icon_style):
|
||||
force_controller_icon_style = _force_controller_icon_style
|
||||
_load_texture_path()
|
||||
|
||||
enum ForceType {
|
||||
NONE, ## Icon will swap according to the used input method.
|
||||
KEYBOARD_MOUSE, ## Icon will always show the keyboard/mouse action.
|
||||
CONTROLLER, ## Icon will always show the controller action.
|
||||
CONTROLLER, ## Icon will always show the controller action.
|
||||
}
|
||||
|
||||
## Forces the icon to show either the keyboard/mouse or controller icon,
|
||||
@@ -79,14 +93,42 @@ enum ForceType {
|
||||
##[br][br]
|
||||
## This is only relevant for paths using input actions, and has no effect on
|
||||
## other scenarios.
|
||||
@export var force_type : ForceType = ForceType.NONE:
|
||||
@export var force_type: ForceType = ForceType.NONE:
|
||||
set(_force_type):
|
||||
force_type = _force_type
|
||||
_load_texture_path()
|
||||
|
||||
enum ForceDevice {
|
||||
DEVICE_0,
|
||||
DEVICE_1,
|
||||
DEVICE_2,
|
||||
DEVICE_3,
|
||||
DEVICE_4,
|
||||
DEVICE_5,
|
||||
DEVICE_6,
|
||||
DEVICE_7,
|
||||
DEVICE_8,
|
||||
DEVICE_9,
|
||||
DEVICE_10,
|
||||
DEVICE_11,
|
||||
DEVICE_12,
|
||||
DEVICE_13,
|
||||
DEVICE_14,
|
||||
DEVICE_15,
|
||||
ANY # No device will be forced
|
||||
}
|
||||
|
||||
## Forces the icon to use the textures for the device connected at the specified index.
|
||||
## For example, if a PlayStation 5 controller is connected at device_index 0,
|
||||
## the icon will always show PlayStation 5 textures.
|
||||
@export var force_device: ForceDevice = ForceDevice.ANY:
|
||||
set(_force_device):
|
||||
force_device = _force_device
|
||||
_load_texture_path()
|
||||
|
||||
@export_subgroup("Text Rendering")
|
||||
## Custom LabelSettings. If set, overrides the addon's global label settings.
|
||||
@export var custom_label_settings : LabelSettings:
|
||||
@export var custom_label_settings: LabelSettings:
|
||||
set(_custom_label_settings):
|
||||
custom_label_settings = _custom_label_settings
|
||||
_load_texture_path()
|
||||
@@ -117,7 +159,7 @@ func _can_be_shown():
|
||||
0, _:
|
||||
return true
|
||||
|
||||
var _textures : Array[Texture2D]:
|
||||
var _textures: Array[Texture2D]:
|
||||
set(__textures):
|
||||
# UPGRADE: In Godot 4.2, for-loop variables can be
|
||||
# statically typed:
|
||||
@@ -147,9 +189,9 @@ var _textures : Array[Texture2D]:
|
||||
if tex:
|
||||
tex.connect("changed", _reload_resource)
|
||||
|
||||
var _font : Font
|
||||
var _label_settings : LabelSettings
|
||||
var _text_size : Vector2
|
||||
var _font: Font
|
||||
var _label_settings: LabelSettings
|
||||
var _text_size: Vector2
|
||||
|
||||
func _on_label_settings_changed():
|
||||
_font = ThemeDB.fallback_font if not _label_settings.font else _label_settings.font
|
||||
@@ -161,13 +203,14 @@ func _reload_resource():
|
||||
emit_changed()
|
||||
|
||||
func _load_texture_path_impl():
|
||||
var textures : Array[Texture2D] = []
|
||||
var textures: Array[Texture2D] = []
|
||||
if ControllerIcons.is_node_ready() and _can_be_shown():
|
||||
var input_type = ControllerIcons._last_input_type if force_type == ForceType.NONE else force_type - 1
|
||||
if ControllerIcons.get_path_type(path) == ControllerIcons.PathType.INPUT_ACTION:
|
||||
var event := ControllerIcons.get_matching_event(path, input_type)
|
||||
textures.append_array(ControllerIcons.parse_event_modifiers(event))
|
||||
var tex := ControllerIcons.parse_path(path, input_type)
|
||||
var target_device = force_device if force_device != ForceDevice.ANY else ControllerIcons._last_controller
|
||||
var tex := ControllerIcons.parse_path(path, input_type, target_device, force_controller_icon_style)
|
||||
if tex:
|
||||
textures.append(tex)
|
||||
_textures = textures
|
||||
@@ -200,7 +243,7 @@ func _get_width() -> int:
|
||||
return accum
|
||||
, 0)
|
||||
if _label_settings:
|
||||
ret += max(0, _textures.size()-1) * _text_size.x
|
||||
ret += max(0, _textures.size() - 1) * _text_size.x
|
||||
# If ret is 0, return a size of 2 to prevent triggering engine checks
|
||||
# for null sizes. The correct size will be set at a later frame.
|
||||
return ret if ret > 0 else _NULL_SIZE
|
||||
@@ -235,7 +278,7 @@ func _draw(to_canvas_item: RID, pos: Vector2, modulate: Color, transpose: bool):
|
||||
var position := pos
|
||||
|
||||
for i in range(_textures.size()):
|
||||
var tex:Texture2D = _textures[i]
|
||||
var tex: Texture2D = _textures[i]
|
||||
if !tex: continue
|
||||
|
||||
if i != 0:
|
||||
@@ -256,7 +299,7 @@ func _draw_rect(to_canvas_item: RID, rect: Rect2, tile: bool, modulate: Color, t
|
||||
var height_ratio := rect.size.y / _get_height()
|
||||
|
||||
for i in range(_textures.size()):
|
||||
var tex:Texture2D = _textures[i]
|
||||
var tex: Texture2D = _textures[i]
|
||||
if !tex: continue
|
||||
|
||||
if i != 0:
|
||||
@@ -278,7 +321,7 @@ func _draw_rect_region(to_canvas_item: RID, rect: Rect2, src_rect: Rect2, modula
|
||||
var height_ratio := rect.size.y / _get_height()
|
||||
|
||||
for i in range(_textures.size()):
|
||||
var tex:Texture2D = _textures[i]
|
||||
var tex: Texture2D = _textures[i]
|
||||
if !tex: continue
|
||||
|
||||
if i != 0:
|
||||
@@ -314,15 +357,15 @@ func _draw_text(to_canvas_item: RID, font_position: Vector2, text: String):
|
||||
_font.draw_string_outline(to_canvas_item, font_position, text, HORIZONTAL_ALIGNMENT_LEFT, -1, _label_settings.font_size, _label_settings.outline_size, _label_settings.outline_color)
|
||||
_font.draw_string(to_canvas_item, font_position, text, HORIZONTAL_ALIGNMENT_CENTER, -1, _label_settings.font_size, _label_settings.font_color)
|
||||
|
||||
var _helper_viewport : Viewport
|
||||
var _is_stitching_texture : bool = false
|
||||
var _helper_viewport: Viewport
|
||||
var _is_stitching_texture: bool = false
|
||||
func _stitch_texture():
|
||||
if _textures.is_empty():
|
||||
return
|
||||
|
||||
_is_stitching_texture = true
|
||||
|
||||
var font_image : Image
|
||||
var font_image: Image
|
||||
if _textures.size() > 1:
|
||||
# Generate a viewport to draw the text
|
||||
_helper_viewport = SubViewport.new()
|
||||
@@ -345,7 +388,7 @@ func _stitch_texture():
|
||||
_helper_viewport.free()
|
||||
|
||||
var position := Vector2i(0, 0)
|
||||
var img : Image
|
||||
var img: Image
|
||||
for i in range(_textures.size()):
|
||||
if !_textures[i]: continue
|
||||
|
||||
@@ -375,7 +418,7 @@ func _stitch_texture():
|
||||
# This is necessary for 3D sprites, as the texture is assigned to a material, and not drawn directly.
|
||||
# For multi prompts, we need to generate a texture
|
||||
var _dirty := true
|
||||
var _texture_3d : Texture
|
||||
var _texture_3d: Texture
|
||||
func _get_rid():
|
||||
if _dirty:
|
||||
if not _is_stitching_texture:
|
||||
|
@@ -1 +1 @@
|
||||
uid://ddxpo5u73ssi2
|
||||
uid://cxab4gf8nejc2
|
||||
|
@@ -1 +1 @@
|
||||
uid://k2tud3diool
|
||||
uid://dlwwg6hbxcg6r
|
||||
|
@@ -1 +1 @@
|
||||
uid://bpos4yaigyeqr
|
||||
uid://dns2c4458ekvc
|
||||
|
@@ -1 +1 @@
|
||||
uid://dmp4w4ojx7klt
|
||||
uid://cispm18xp24wt
|
||||
|
@@ -1 +1 @@
|
||||
uid://bu8t48xqekc8o
|
||||
uid://c6lqhrewwbp61
|
||||
|
@@ -1 +1 @@
|
||||
uid://da1ors8v36hv3
|
||||
uid://texv8inbqrdh
|
||||
|
@@ -1 +1 @@
|
||||
uid://dt82cmmp3uy7l
|
||||
uid://wnl1k7337x2u
|
||||
|
@@ -3,5 +3,5 @@
|
||||
name="Controller Icons"
|
||||
description="Provides icons for all major controllers and keyboard, with automatic icon remapping."
|
||||
author="rsubtil"
|
||||
version="3.1.4"
|
||||
version="3.1.5"
|
||||
script="plugin.gd"
|
||||
|
@@ -1 +1 @@
|
||||
uid://cajvrhetudhyg
|
||||
uid://xvjobdx0h3gi
|
||||
|
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="Resource" script_class="ControllerSettings" load_steps=2 format=3 uid="uid://dolsrvh5w47et"]
|
||||
|
||||
[ext_resource type="Script" path="res://addons/controller_icons/Settings.gd" id="1"]
|
||||
[ext_resource type="Script" path="res://addons/controller_icons/ControllerSettings.gd" id="1"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1")
|
||||
|
@@ -1 +0,0 @@
|
||||
class_name NPC extends CharacterBody3D
|
@@ -1 +0,0 @@
|
||||
class_name NPCMovement extends "res://entities/EntityMovement.gd"
|
@@ -1 +0,0 @@
|
||||
class_name Player extends CharacterBody3D
|
@@ -1,6 +1,6 @@
|
||||
@tool
|
||||
class_name EntityMovement extends Node
|
||||
|
||||
const SPEED = 64.0
|
||||
const FRICTION = 0.01
|
||||
|
||||
enum FacingDirection {
|
||||
@@ -24,61 +24,65 @@ const FacingDirAngle = {
|
||||
FacingDirection.WEST: -PI / 2
|
||||
};
|
||||
|
||||
var _inputDir:Vector2 = Vector2.ZERO
|
||||
var _facingDir:FacingDirection = FacingDirection.SOUTH
|
||||
var _running:bool = false
|
||||
|
||||
@export var body:CharacterBody3D
|
||||
@export var rotate:Node3D
|
||||
@export var sprite:AnimatedSprite3D
|
||||
@export var walkSpeed:float = 48.0
|
||||
@export var runSpeed:float = 64.0
|
||||
@export var facingDir:FacingDirection = FacingDirection.SOUTH:
|
||||
set(value):
|
||||
_facingDir = value
|
||||
_updateSprite()
|
||||
get:
|
||||
return _facingDir
|
||||
|
||||
var facingDir:FacingDirection = FacingDirection.SOUTH
|
||||
var inputDir:Vector2 = Vector2.ZERO
|
||||
|
||||
func _enter_tree() -> void:
|
||||
if !sprite:
|
||||
#
|
||||
# Private Methods
|
||||
#
|
||||
func _updateSprite() -> void:
|
||||
if !sprite || sprite.animation == FacingDirWalkAnimations[facingDir]:
|
||||
return
|
||||
for dir in FacingDirWalkAnimations:
|
||||
if sprite.animation != FacingDirWalkAnimations[dir]:
|
||||
continue
|
||||
facingDir = dir
|
||||
break
|
||||
sprite.animation = FacingDirWalkAnimations[facingDir]
|
||||
|
||||
func canMove() -> bool:
|
||||
return true
|
||||
|
||||
func applyFacingDir() -> void:
|
||||
if !sprite || inputDir.length() <= 0.01:
|
||||
func _applyFacingDir() -> void:
|
||||
if !sprite || _inputDir.length() <= 0.01:
|
||||
return
|
||||
|
||||
if inputDir.y > 0:
|
||||
if facingDir != FacingDirection.NORTH && inputDir.x != 0:
|
||||
if inputDir.x > 0 && facingDir == FacingDirection.EAST:
|
||||
if _inputDir.y > 0:
|
||||
if facingDir != FacingDirection.NORTH && _inputDir.x != 0:
|
||||
if _inputDir.x > 0 && facingDir == FacingDirection.EAST:
|
||||
facingDir = FacingDirection.EAST
|
||||
elif inputDir.x < 0 && facingDir == FacingDirection.WEST:
|
||||
elif _inputDir.x < 0 && facingDir == FacingDirection.WEST:
|
||||
facingDir = FacingDirection.WEST
|
||||
else:
|
||||
facingDir = FacingDirection.NORTH
|
||||
else:
|
||||
facingDir = FacingDirection.NORTH
|
||||
elif inputDir.y < 0:
|
||||
if facingDir != FacingDirection.SOUTH && inputDir.x != 0:
|
||||
if inputDir.x > 0 && facingDir == FacingDirection.EAST:
|
||||
elif _inputDir.y < 0:
|
||||
if facingDir != FacingDirection.SOUTH && _inputDir.x != 0:
|
||||
if _inputDir.x > 0 && facingDir == FacingDirection.EAST:
|
||||
facingDir = FacingDirection.EAST
|
||||
elif inputDir.x < 0 && facingDir == FacingDirection.WEST:
|
||||
elif _inputDir.x < 0 && facingDir == FacingDirection.WEST:
|
||||
facingDir = FacingDirection.WEST
|
||||
else:
|
||||
facingDir = FacingDirection.SOUTH
|
||||
else:
|
||||
facingDir = FacingDirection.SOUTH
|
||||
elif inputDir.x > 0:
|
||||
elif _inputDir.x > 0:
|
||||
facingDir = FacingDirection.EAST
|
||||
else:
|
||||
facingDir = FacingDirection.WEST
|
||||
|
||||
sprite.animation = FacingDirWalkAnimations[facingDir]
|
||||
|
||||
func applyGravity() -> void:
|
||||
func _applyGravity() -> void:
|
||||
if !body.is_on_floor():
|
||||
body.velocity += PHYSICS.GRAVITY * get_process_delta_time()
|
||||
|
||||
func applyMovement() -> void:
|
||||
func _applyMovement() -> void:
|
||||
if !canMove():
|
||||
return
|
||||
|
||||
@@ -98,7 +102,7 @@ func applyMovement() -> void:
|
||||
right = right.normalized()
|
||||
|
||||
var directionAdjusted = (
|
||||
forward * inputDir.y + right * inputDir.x
|
||||
forward * _inputDir.y + right * _inputDir.x
|
||||
).normalized()
|
||||
if directionAdjusted.length() <= 0.01:
|
||||
return
|
||||
@@ -107,19 +111,38 @@ func applyMovement() -> void:
|
||||
var targetRot = atan2(directionAdjusted.x, directionAdjusted.z)
|
||||
rotate.rotation.y = targetRot
|
||||
|
||||
body.velocity.x = directionAdjusted.x * SPEED
|
||||
body.velocity.z = directionAdjusted.z * SPEED
|
||||
var speed = walkSpeed
|
||||
if _running:
|
||||
speed = runSpeed
|
||||
|
||||
body.velocity.x = directionAdjusted.x * speed
|
||||
body.velocity.z = directionAdjusted.z * speed
|
||||
|
||||
func applyFriction(delta:float) -> void:
|
||||
func _applyFriction(delta:float) -> void:
|
||||
body.velocity.x *= delta * FRICTION
|
||||
body.velocity.z *= delta * FRICTION
|
||||
|
||||
#
|
||||
# Protected Methods
|
||||
#
|
||||
func canMove() -> bool:
|
||||
return true
|
||||
|
||||
#
|
||||
# Callbacks
|
||||
#
|
||||
func _enter_tree() -> void:
|
||||
_updateSprite()
|
||||
|
||||
func _physics_process(delta:float) -> void:
|
||||
if Engine.is_editor_hint():
|
||||
return
|
||||
|
||||
if !body:
|
||||
return
|
||||
|
||||
applyGravity()
|
||||
applyFriction(delta)
|
||||
applyMovement()
|
||||
applyFacingDir()
|
||||
body.move_and_slide()
|
||||
_applyGravity()
|
||||
_applyFriction(delta)
|
||||
_applyMovement()
|
||||
_applyFacingDir()
|
||||
body.move_and_slide()
|
38
entity/npc/NPC.gd
Normal file
38
entity/npc/NPC.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
@tool
|
||||
class_name NPC extends CharacterBody3D
|
||||
|
||||
@export var _movement:NPCMovement
|
||||
|
||||
@export var facingDirection:EntityMovement.FacingDirection:
|
||||
set(value):
|
||||
if _movement:
|
||||
_movement.facingDir = value
|
||||
get:
|
||||
if _movement:
|
||||
return _movement.facingDir
|
||||
return EntityMovement.FacingDirection.SOUTH
|
||||
|
||||
@export var walkSpeed:float = 48.0:
|
||||
set(value):
|
||||
if _movement:
|
||||
_movement.walkSpeed = value
|
||||
get:
|
||||
if _movement:
|
||||
return _movement.walkSpeed
|
||||
return 48.0
|
||||
|
||||
@export var runSpeed:float = 64.0:
|
||||
set(value):
|
||||
if _movement:
|
||||
_movement.runSpeed = value
|
||||
get:
|
||||
if _movement:
|
||||
return _movement.runSpeed
|
||||
return 64.0
|
||||
|
||||
func onInteract(player:Player) -> void:
|
||||
UI.TEXTBOX.setText("Hello, I'm an NPC!\nThis is the second line here, I am purposefully adding a tonne of words so that it is forced to go across multiple lines and you can see how the word wrapping works, not only using Godot's built in word wrapping but with my advanced visibile characters smart wrapping. Now I am doing a multiline thing\nLine 1\nLine 2\nLine 3\nLine 4\nLine 5\nLine 6\nLine 7\nLine 8\nLine 9\nLine 10");
|
||||
pass
|
||||
|
||||
func _enter_tree() -> void:
|
||||
pass
|
@@ -1,10 +1,9 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://kabs7mopalmo"]
|
||||
[gd_scene load_steps=12 format=3 uid="uid://kabs7mopalmo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://crw7ls7t8cwct" path="res://entities/npc/NPC.gd" id="1_00k55"]
|
||||
[ext_resource type="Script" uid="uid://cmwovncvo1n5o" path="res://entities/npc/NPCTest.gd" id="2_1seh5"]
|
||||
[ext_resource type="Script" uid="uid://crw7ls7t8cwct" path="res://entity/npc/NPC.gd" id="1_00k55"]
|
||||
[ext_resource type="Script" uid="uid://b00rxpveu3v4m" path="res://InteractableArea.gd" id="2_x8luf"]
|
||||
[ext_resource type="Script" uid="uid://tlfthv88ki0y" path="res://entities/npc/NPCMovement.gd" id="3_1seh5"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entities/player/Player.png" id="4_x8luf"]
|
||||
[ext_resource type="Script" uid="uid://tlfthv88ki0y" path="res://entity/npc/NPCMovement.gd" id="3_1seh5"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="4_x8luf"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_1seh5"]
|
||||
size = Vector3(16, 16, 16)
|
||||
@@ -63,14 +62,12 @@ animations = [{
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_x8luf"]
|
||||
radius = 8.5
|
||||
|
||||
[node name="NPC" type="CharacterBody3D"]
|
||||
[node name="NPC" type="CharacterBody3D" node_paths=PackedStringArray("_movement")]
|
||||
script = ExtResource("1_00k55")
|
||||
_movement = NodePath("Scripts/NPCMovement")
|
||||
|
||||
[node name="Scripts" type="Node" parent="."]
|
||||
|
||||
[node name="NPCTest" type="Node" parent="Scripts"]
|
||||
script = ExtResource("2_1seh5")
|
||||
|
||||
[node name="NPCMovement" type="Node" parent="Scripts" node_paths=PackedStringArray("body", "sprite")]
|
||||
script = ExtResource("3_1seh5")
|
||||
body = NodePath("../..")
|
||||
@@ -90,10 +87,10 @@ axis = 1
|
||||
double_sided = false
|
||||
texture_filter = 0
|
||||
sprite_frames = SubResource("SpriteFrames_1seh5")
|
||||
animation = &"walk_west"
|
||||
animation = &"walk_south"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.5, 0)
|
||||
shape = SubResource("SphereShape3D_x8luf")
|
||||
|
||||
[connection signal="interactEvent" from="InteractableArea" to="Scripts/NPCTest" method="onInteract"]
|
||||
[connection signal="interactEvent" from="InteractableArea" to="." method="onInteract"]
|
1
entity/npc/NPCForwarder.gd.uid
Normal file
1
entity/npc/NPCForwarder.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dda6r22r8eow2
|
2
entity/npc/NPCMovement.gd
Normal file
2
entity/npc/NPCMovement.gd
Normal file
@@ -0,0 +1,2 @@
|
||||
@tool
|
||||
class_name NPCMovement extends "res://entity/EntityMovement.gd"
|
31
entity/player/Player.gd
Normal file
31
entity/player/Player.gd
Normal file
@@ -0,0 +1,31 @@
|
||||
@tool
|
||||
class_name Player extends CharacterBody3D
|
||||
|
||||
@export var _movement:PlayerMovement
|
||||
|
||||
@export var facingDirection:EntityMovement.FacingDirection:
|
||||
set(value):
|
||||
if _movement:
|
||||
_movement.facingDir = value
|
||||
get:
|
||||
if _movement:
|
||||
return _movement.facingDir
|
||||
return EntityMovement.FacingDirection.SOUTH
|
||||
|
||||
@export var walkSpeed:float = 48.0:
|
||||
set(value):
|
||||
if _movement:
|
||||
_movement.walkSpeed = value
|
||||
get:
|
||||
if _movement:
|
||||
return _movement.walkSpeed
|
||||
return 48.0
|
||||
|
||||
@export var runSpeed:float = 64.0:
|
||||
set(value):
|
||||
if _movement:
|
||||
_movement.runSpeed = value
|
||||
get:
|
||||
if _movement:
|
||||
return _movement.runSpeed
|
||||
return 64.0
|
Before Width: | Height: | Size: 237 B After Width: | Height: | Size: 237 B |
@@ -3,7 +3,7 @@
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://xx3qp5xh7tgu"
|
||||
path.s3tc="res://.godot/imported/Player.png-e32651025a39607688584ad92d58078b.s3tc.ctex"
|
||||
path.s3tc="res://.godot/imported/Player.png-44a553acafadade6fc26fd4f7692a8d9.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
@@ -11,8 +11,8 @@ metadata={
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://entities/player/Player.png"
|
||||
dest_files=["res://.godot/imported/Player.png-e32651025a39607688584ad92d58078b.s3tc.ctex"]
|
||||
source_file="res://entity/player/Player.png"
|
||||
dest_files=["res://.godot/imported/Player.png-44a553acafadade6fc26fd4f7692a8d9.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
@@ -1,11 +1,11 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://2ch34sio36nv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ylmy3nvpirgr" path="res://entities/player/Player.gd" id="1_24gqh"]
|
||||
[ext_resource type="Script" uid="uid://bwxdv3kxrs4oj" path="res://entities/player/PlayerMovement.gd" id="2_o7et6"]
|
||||
[ext_resource type="Script" uid="uid://b3nty7pvbo58d" path="res://entities/player/PlayerInteraction.gd" id="3_24gqh"]
|
||||
[ext_resource type="Script" uid="uid://bdv1fj1pwknrs" path="res://entities/player/PlayerInput.gd" id="4_yjynp"]
|
||||
[ext_resource type="Script" uid="uid://bdjgvyiacbg28" path="res://entities/player/PlayerCamera.gd" id="5_g3lhm"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entities/player/Player.png" id="7_fmb3c"]
|
||||
[ext_resource type="Script" uid="uid://ylmy3nvpirgr" path="res://entity/player/Player.gd" id="1_24gqh"]
|
||||
[ext_resource type="Script" uid="uid://bwxdv3kxrs4oj" path="res://entity/player/PlayerMovement.gd" id="2_o7et6"]
|
||||
[ext_resource type="Script" uid="uid://b3nty7pvbo58d" path="res://entity/player/PlayerInteraction.gd" id="3_24gqh"]
|
||||
[ext_resource type="Script" uid="uid://bdv1fj1pwknrs" path="res://entity/player/PlayerInput.gd" id="4_yjynp"]
|
||||
[ext_resource type="Script" uid="uid://bdjgvyiacbg28" path="res://entity/player/PlayerCamera.gd" id="5_g3lhm"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="7_fmb3c"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_4pwj0"]
|
||||
radius = 8.5
|
||||
@@ -64,8 +64,9 @@ animations = [{
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_g13of"]
|
||||
size = Vector3(10, 16, 8)
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("_movement")]
|
||||
script = ExtResource("1_24gqh")
|
||||
_movement = NodePath("Scripts/PlayerMovement")
|
||||
|
||||
[node name="Scripts" type="Node" parent="."]
|
||||
|
@@ -1,13 +1,17 @@
|
||||
@tool
|
||||
class_name PlayerCamera extends Node
|
||||
|
||||
const CAMERA_PIXELS_PER_UNIT = 1.0
|
||||
const CAMERA_PIXEL_SCALE = 2.0
|
||||
const CAMERA_PIXEL_SCALE = 1.0
|
||||
|
||||
@export var camera:Camera3D = null
|
||||
@export var target:Node3D = null
|
||||
@export var offset:Vector3 = Vector3(0, 0, 16)
|
||||
@export var offset:Vector3 = Vector3(0, 0, 12)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if !camera || !target:
|
||||
return
|
||||
|
||||
# I tried a few things but this is most consistent for both backbuffer and
|
||||
# framebuffer viewports.
|
||||
var viewportHeight = get_viewport().get_visible_rect().size.y;
|
@@ -10,4 +10,4 @@ func _process(delta: float) -> void:
|
||||
if Input.is_action_just_pressed("interact"):
|
||||
interaction.interact()
|
||||
|
||||
movement.inputDir = Input.get_vector("move_left", "move_right", "move_back", "move_forward").normalized()
|
||||
movement._inputDir = Input.get_vector("move_left", "move_right", "move_back", "move_forward").normalized()
|
@@ -1,7 +1,7 @@
|
||||
[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cv8q4cbjyfauh"]
|
||||
|
||||
[ext_resource type="Shader" uid="uid://b3vi5kwotike5" path="res://materials/EntityMaterialShader.gdshader" id="1_gsq3s"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entities/player/Player.png" id="2_awgof"]
|
||||
[ext_resource type="Shader" path="res://materials/EntityMaterialShader.gdshader" id="1_gsq3s"]
|
||||
[ext_resource type="Texture2D" uid="uid://xx3qp5xh7tgu" path="res://entity/player/Player.png" id="2_awgof"]
|
||||
|
||||
[resource]
|
||||
render_priority = 0
|
@@ -1,4 +1,5 @@
|
||||
class_name PlayerMovement extends "res://entities/EntityMovement.gd"
|
||||
@tool
|
||||
class_name PlayerMovement extends "res://entity/EntityMovement.gd"
|
||||
|
||||
func canMove() -> bool:
|
||||
if PAUSE.isMovementPaused():
|
0
event/EventItem.gd
Normal file
0
event/EventItem.gd
Normal file
1
event/EventItem.gd.uid
Normal file
1
event/EventItem.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c42rc36mudwgh
|
3
event/EventResource.gd
Normal file
3
event/EventResource.gd
Normal file
@@ -0,0 +1,3 @@
|
||||
class_name EventResource extends Resource
|
||||
|
||||
@export var eventName:String
|
1
event/EventResource.gd.uid
Normal file
1
event/EventResource.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://5nyb2g1kghpv
|
1
map/TestMap.gd
Normal file
1
map/TestMap.gd
Normal file
@@ -0,0 +1 @@
|
||||
extends Node3D
|
1
map/TestMap.gd.uid
Normal file
1
map/TestMap.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://xe6pcuq741xi
|
@@ -1,15 +1,18 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://d0ywgijpuqy0r"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://d0ywgijpuqy0r"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cluuhtfjeodwb" path="res://maps/TestMapBase.tscn" id="1_ox0si"]
|
||||
[ext_resource type="PackedScene" uid="uid://2ch34sio36nv" path="res://entities/player/Player.tscn" id="2_0d2qr"]
|
||||
[ext_resource type="PackedScene" uid="uid://kabs7mopalmo" path="res://entities/npc/NPC.tscn" id="3_0vfw4"]
|
||||
[ext_resource type="Script" uid="uid://xe6pcuq741xi" path="res://map/TestMap.gd" id="1_6ms5s"]
|
||||
[ext_resource type="PackedScene" uid="uid://cluuhtfjeodwb" path="res://map/TestMapBase.tscn" id="1_ox0si"]
|
||||
[ext_resource type="PackedScene" uid="uid://2ch34sio36nv" path="res://entity/player/Player.tscn" id="2_0d2qr"]
|
||||
[ext_resource type="PackedScene" uid="uid://kabs7mopalmo" path="res://entity/npc/NPC.tscn" id="3_0vfw4"]
|
||||
|
||||
[node name="TestMap" type="Node3D"]
|
||||
script = ExtResource("1_6ms5s")
|
||||
|
||||
[node name="TestMapBase" parent="." instance=ExtResource("1_ox0si")]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("2_0d2qr")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.3947, 1.94879, -13.1025)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.04397, 1.9488, -16.5251)
|
||||
facingDirection = 1
|
||||
|
||||
[node name="NPC" parent="." instance=ExtResource("3_0vfw4")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.30029, 4.06806, 0.563562)
|
@@ -11,6 +11,7 @@ func _exit_tree() -> void:
|
||||
push_error("RootScene should not be removed from the scene tree. This is a bug.")
|
||||
|
||||
func onSceneChange(newScene:SceneSingleton.SceneType) -> void:
|
||||
print("overworld", overworld)
|
||||
remove_child(overworld)
|
||||
remove_child(initial)
|
||||
|
||||
|
@@ -17,13 +17,15 @@ config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
PHYSICS="*res://singletons/GamePhysics.gd"
|
||||
PAUSE="*res://singletons/Pause.gd"
|
||||
TRANSITION="*res://singletons/Transition.tscn"
|
||||
UI="*res://singletons/UI.tscn"
|
||||
QUEST="*res://singletons/Quest.tscn"
|
||||
OVERWORLD="*res://singletons/Overworld.gd"
|
||||
SCENE="*res://singletons/Scene.gd"
|
||||
PHYSICS="*res://singleton/GamePhysics.gd"
|
||||
PAUSE="*res://singleton/Pause.gd"
|
||||
TRANSITION="*res://singleton/Transition.tscn"
|
||||
UI="*res://singleton/UI.tscn"
|
||||
QUEST="*res://singleton/Quest.tscn"
|
||||
OVERWORLD="*res://singleton/Overworld.gd"
|
||||
SCENE="*res://singleton/Scene.gd"
|
||||
MadTalkGlobals="*res://addons/madtalk/runtime/MadTalkGlobals.tscn"
|
||||
ControllerIcons="*res://addons/controller_icons/ControllerIcons.gd"
|
||||
|
||||
[debug]
|
||||
|
||||
@@ -45,7 +47,7 @@ project/assembly_name="Dawn Godot"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/controller_icons/plugin.cfg")
|
||||
enabled=PackedStringArray("res://addons/controller_icons/plugin.cfg", "res://addons/madtalk/plugin.cfg")
|
||||
|
||||
[filesystem]
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c8shl8u156rfi"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dfpml5awf5i35" path="res://singletons/Load.gd" id="1_a3iwn"]
|
||||
[ext_resource type="Script" uid="uid://dfpml5awf5i35" path="res://singleton/Load.gd" id="1_a3iwn"]
|
||||
|
||||
[node name="Load" type="Node"]
|
||||
script = ExtResource("1_a3iwn")
|
@@ -18,7 +18,7 @@ func _exit_tree() -> void:
|
||||
TRANSITION.fadeOutEnd.disconnect(onFadeOutEnd)
|
||||
TRANSITION.fadeInEnd.disconnect(onFadeInEnd)
|
||||
|
||||
func _process(delta:float) -> void:
|
||||
func _process(_delta:float) -> void:
|
||||
if(!isMapChanging()):
|
||||
return
|
||||
|
@@ -27,4 +27,4 @@ func menuPause() -> void:
|
||||
if UI.PAUSE.isOpen():
|
||||
UI.PAUSE.close()
|
||||
else:
|
||||
UI.PAUSE.open()
|
||||
UI.PAUSE.open()
|
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dodd3jx81w40c"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cd4lf5sm2aquv" path="res://singletons/Quest.gd" id="1_u2r0s"]
|
||||
[ext_resource type="Script" uid="uid://cd4lf5sm2aquv" path="res://singleton/Quest.gd" id="1_u2r0s"]
|
||||
|
||||
[node name="Quest" type="Node"]
|
||||
script = ExtResource("1_u2r0s")
|
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://i4ukelrrsujw"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://iu3m73wtjlho" path="res://singletons/Transition.gd" id="1_isjic"]
|
||||
[ext_resource type="Script" uid="uid://iu3m73wtjlho" path="res://singleton/Transition.gd" id="1_isjic"]
|
||||
|
||||
[node name="Transition" type="Control"]
|
||||
layout_mode = 3
|
5
singleton/UI.gd
Normal file
5
singleton/UI.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
class_name UISingleton extends Control
|
||||
|
||||
@export var TEXTBOX: VNTextbox
|
||||
@export var PAUSE: PauseMenu
|
||||
@onready var MADTALK:Node = $VNTextbox/MadTalk;
|
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://baos0arpiskbp"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bkx3l0kckf4a8" path="res://ui/component/VNTextbox.tscn" id="1_1mtk3"]
|
||||
[ext_resource type="Script" uid="uid://dq3qyyayugt5l" path="res://singletons/UI.gd" id="1_son71"]
|
||||
[ext_resource type="Script" uid="uid://dq3qyyayugt5l" path="res://singleton/UI.gd" id="1_son71"]
|
||||
[ext_resource type="PackedScene" uid="uid://c0i5e2dj11d8c" path="res://ui/pause/PauseMenu.tscn" id="2_atyu8"]
|
||||
|
||||
[node name="UI" type="Control" node_paths=PackedStringArray("TEXTBOX", "PAUSE")]
|
||||
@@ -16,9 +16,7 @@ TEXTBOX = NodePath("VNTextbox")
|
||||
PAUSE = NodePath("PauseMenu")
|
||||
|
||||
[node name="PauseMenu" parent="." instance=ExtResource("2_atyu8")]
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
|
||||
[node name="VNTextbox" parent="." instance=ExtResource("1_1mtk3")]
|
||||
visible = false
|
||||
layout_mode = 1
|
@@ -1,4 +0,0 @@
|
||||
class_name UISingleton extends Control
|
||||
|
||||
@export var TEXTBOX: VNTextbox
|
||||
@export var PAUSE: PauseMenu
|
@@ -1,44 +0,0 @@
|
||||
@tool
|
||||
class_name AdvancedRichText extends RichTextLabel
|
||||
|
||||
@export_multiline var advancedText:String = "":
|
||||
get():
|
||||
return advancedText
|
||||
set(value):
|
||||
advancedText = value
|
||||
_parseAdvancedText()
|
||||
|
||||
@export var translate:bool = true:
|
||||
set(value):
|
||||
translate = value
|
||||
_parseAdvancedText()
|
||||
get():
|
||||
return translate
|
||||
|
||||
func _init() -> void:
|
||||
self._parseAdvancedText()
|
||||
|
||||
func _enter_tree() -> void:
|
||||
self._parseAdvancedText()
|
||||
|
||||
func _parseAdvancedText() -> void:
|
||||
if advancedText.is_empty():
|
||||
self.text = ""
|
||||
return
|
||||
var key = advancedText
|
||||
if self.translate:
|
||||
key = tr(key)
|
||||
self.text = processInputTags(key)
|
||||
|
||||
func processInputTags(text:String) -> String:
|
||||
var regex = RegEx.new()
|
||||
regex.compile(r"\[input action=(.*?)\](.*?)\[/input\]")
|
||||
var result = text
|
||||
for match in regex.search_all(text):
|
||||
var action = match.get_string(1).to_lower()
|
||||
var height:int = 32
|
||||
# var device = get_current_device_type()
|
||||
# var icon_path = get_icon_for_action(action, device)
|
||||
var img_tag = "[img height=%d valign=center,center]res://textures/input/%s.tres[/img]" % [ height, action ]
|
||||
result = result.replace(match.get_string(0), img_tag)
|
||||
return result
|
@@ -1,51 +1,49 @@
|
||||
class_name VNTextbox extends PanelContainer
|
||||
|
||||
const VN_REVEAL_TIME = 0.01
|
||||
const VISIBLE_LINES:int = 4
|
||||
|
||||
var label:RichTextLabel;
|
||||
var text:String = ""
|
||||
var label:AdvancedRichText;
|
||||
var parsedOutText = ""
|
||||
var visibleCharacters:int = 0;
|
||||
var revealTimer:float = 0;
|
||||
|
||||
var lineStarts:Array[int] = [];
|
||||
var newlineIndexes:Array[int] = [];
|
||||
var wrappedText:String = "";
|
||||
var currentLine = 0;
|
||||
var currentViewScrolled = true;
|
||||
var isSpeedupDown = false;
|
||||
var isMoreViews = false;
|
||||
var isClosed = true;
|
||||
|
||||
var isClosed:bool = false:
|
||||
get():
|
||||
return !self.visible;
|
||||
set(value):
|
||||
self.visible = !value;
|
||||
|
||||
signal textboxClosing
|
||||
|
||||
func _ready() -> void:
|
||||
label = $MarginContainer/Label
|
||||
self.visible = false;
|
||||
isClosed = true
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if text == "":
|
||||
if label.getFinalText() == "":
|
||||
isClosed = true;
|
||||
return;
|
||||
|
||||
if currentViewScrolled:
|
||||
if Input.is_action_just_pressed("interact"):
|
||||
if isMoreViews:
|
||||
visibleCharacters = 0;
|
||||
currentLine += VISIBLE_LINES;
|
||||
if label.visible_characters >= label.getCharactersDisplayedCount():
|
||||
if (label.maxLines + label.startLine) < label.getTotalLineCount():
|
||||
# Not on last page.
|
||||
if Input.is_action_just_pressed("interact"):
|
||||
label.startLine += label.maxLines;
|
||||
label.visible_characters = 0;
|
||||
currentViewScrolled = false;
|
||||
recalculateWrapping();
|
||||
return
|
||||
setText("");
|
||||
textboxClosing.emit();
|
||||
return;
|
||||
|
||||
if visibleCharacters >= getCountOfCharactersToScrollInView():
|
||||
currentViewScrolled = true;
|
||||
#print("Scrolled view");
|
||||
#if isMoreViews:
|
||||
#print("More views");
|
||||
currentViewScrolled = true;
|
||||
else:
|
||||
# On last page
|
||||
if Input.is_action_just_released("interact"):
|
||||
textboxClosing.emit();
|
||||
isClosed = true;
|
||||
currentViewScrolled = true
|
||||
return;
|
||||
|
||||
if Input.is_action_just_pressed("interact"):
|
||||
@@ -61,63 +59,15 @@ func _process(delta: float) -> void:
|
||||
|
||||
if revealTimer > VN_REVEAL_TIME:
|
||||
revealTimer = 0;
|
||||
visibleCharacters += 1;
|
||||
label.visible_characters = visibleCharacters;
|
||||
|
||||
func getCountOfCharactersToScrollInView() -> int:
|
||||
if lineStarts.size() <= VISIBLE_LINES:
|
||||
return wrappedText.length();
|
||||
if currentLine + VISIBLE_LINES >= lineStarts.size():
|
||||
return wrappedText.length() - lineStarts[currentLine];
|
||||
return lineStarts[min(lineStarts.size(), currentLine + VISIBLE_LINES)] - lineStarts[currentLine];
|
||||
|
||||
func recalculateWrapping():
|
||||
# Reset label to default.
|
||||
label.advancedText = text;
|
||||
label.visible_characters = -1;
|
||||
label.fit_content = true;
|
||||
isMoreViews = false;
|
||||
|
||||
# Determine where the wrapped newlines are
|
||||
lineStarts = [ 0 ];
|
||||
var line = 0;
|
||||
var wasNewLine = false;
|
||||
for i in range(0, text.length()):
|
||||
var tLine = label.get_character_line(i);
|
||||
if tLine == line:
|
||||
wasNewLine = false
|
||||
if text[i] == "\n":
|
||||
wasNewLine = true
|
||||
continue;
|
||||
if !wasNewLine:
|
||||
newlineIndexes.append(i);
|
||||
lineStarts.append(i);
|
||||
line = tLine;
|
||||
|
||||
# Create fake pre-wrapped text.
|
||||
wrappedText = "";
|
||||
for i in range(lineStarts[currentLine], text.length()):
|
||||
if newlineIndexes.find(i) != -1 and i != lineStarts[currentLine]:
|
||||
wrappedText += "\n";
|
||||
wrappedText += text[i];
|
||||
|
||||
label.advancedText = wrappedText;
|
||||
label.fit_content = false;
|
||||
label.visible_characters = 0;
|
||||
|
||||
if lineStarts.size() > currentLine + VISIBLE_LINES:
|
||||
isMoreViews = true;
|
||||
label.visible_characters += 1;
|
||||
|
||||
func setText(text:String) -> void:
|
||||
self.text = text;
|
||||
if text == "":
|
||||
self.visible = false;
|
||||
return;
|
||||
|
||||
isClosed = false;
|
||||
revealTimer = 0;
|
||||
visibleCharacters = 0;
|
||||
currentLine = 0;
|
||||
currentViewScrolled = false;
|
||||
recalculateWrapping();
|
||||
self.visible = true;
|
||||
label.visible_characters = 0;
|
||||
label.startLine = 0;
|
||||
label.text = ""
|
||||
await get_tree().process_frame# Absolutely needed to make the text wrap
|
||||
label.text = text;
|
||||
label.visible_characters = 0;
|
||||
|
@@ -2,9 +2,10 @@
|
||||
|
||||
[ext_resource type="Theme" uid="uid://dm7ee4aqjr2dl" path="res://ui/UI Theme.tres" id="1_wx4lp"]
|
||||
[ext_resource type="Script" uid="uid://h8lw23ypcfty" path="res://ui/component/VNTextbox.gd" id="2_uo1gm"]
|
||||
[ext_resource type="Script" uid="uid://bjj6upgk1uvxd" path="res://ui/component/AdvancedRichText.gd" id="3_m60k3"]
|
||||
[ext_resource type="Script" uid="uid://bjj6upgk1uvxd" path="res://ui/component/advancedrichtext/AdvancedRichText.gd" id="3_m60k3"]
|
||||
|
||||
[node name="VNTextbox" type="PanelContainer"]
|
||||
clip_contents = true
|
||||
anchors_preset = 12
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
@@ -16,6 +17,7 @@ theme = ExtResource("1_wx4lp")
|
||||
script = ExtResource("2_uo1gm")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
clip_contents = true
|
||||
layout_mode = 2
|
||||
theme = ExtResource("1_wx4lp")
|
||||
theme_override_constants/margin_left = 4
|
||||
@@ -27,12 +29,43 @@ theme_override_constants/margin_bottom = 4
|
||||
layout_mode = 2
|
||||
theme = ExtResource("1_wx4lp")
|
||||
bbcode_enabled = true
|
||||
text = "TEST
|
||||
TEST
|
||||
TEST
|
||||
TEST"
|
||||
text = "Hello, I'm an NPC!
|
||||
This is the second line here, I am purposefully adding a tonne of words so that it is forced to go across multiple lines and you can see how the word wrapping works, not only using Godot's built in word wrapping but with my advanced visibile characters smart wrapping. Now I am doing a multiline thing
|
||||
Line 1
|
||||
Line 2
|
||||
Line 3
|
||||
Line 4
|
||||
Line 5
|
||||
Line 6
|
||||
Line 7
|
||||
Line 8
|
||||
Line 9
|
||||
Line 10"
|
||||
script = ExtResource("3_m60k3")
|
||||
advancedText = "TEST
|
||||
TEST
|
||||
TEST
|
||||
TEST"
|
||||
userText = "Hello, I'm an NPC!
|
||||
This is the second line here, I am purposefully adding a tonne of words so that it is forced to go across multiple lines and you can see how the word wrapping works, not only using Godot's built in word wrapping but with my advanced visibile characters smart wrapping. Now I am doing a multiline thing
|
||||
Line 1
|
||||
Line 2
|
||||
Line 3
|
||||
Line 4
|
||||
Line 5
|
||||
Line 6
|
||||
Line 7
|
||||
Line 8
|
||||
Line 9
|
||||
Line 10"
|
||||
_finalText = "Hello, I'm an NPC!
|
||||
This is the second line here, I am purposefully adding a tonne of words so that it is forced to go across multiple lines and you can see how the word wrapping works, not only using Godot's built in word wrapping but with my advanced visibile characters smart wrapping. Now I am doing a multiline thing
|
||||
Line 1
|
||||
Line 2
|
||||
Line 3
|
||||
Line 4
|
||||
Line 5
|
||||
Line 6
|
||||
Line 7
|
||||
Line 8
|
||||
Line 9
|
||||
Line 10"
|
||||
_newLineIndexes = Array[int]([0])
|
||||
_lines = PackedStringArray("Hello, I\'m an NPC!", "This is the second line here, I am purposefully adding a tonne of words so that it is forced to go across multiple lines and you can see how the word wrapping works, not only using Godot\'s built in word wrapping but with my advanced visibile characters smart wrapping. Now I am doing a multiline thing", "Line 1", "Line 2", "Line 3", "Line 4", "Line 5", "Line 6", "Line 7", "Line 8", "Line 9", "Line 10")
|
||||
maxLines = 4
|
||||
|
141
ui/component/advancedrichtext/AdvancedRichText.gd
Normal file
141
ui/component/advancedrichtext/AdvancedRichText.gd
Normal file
@@ -0,0 +1,141 @@
|
||||
@tool
|
||||
class_name AdvancedRichText extends RichTextLabel
|
||||
|
||||
@export_multiline var userText:String = "" # The text the user is asking for
|
||||
@export_multiline var _finalText:String = "" # The final text after processing (translation, wrapping, etc.)
|
||||
|
||||
@export var _newLineIndexes:Array[int] = [] # The indexes of where each line starts in finalText
|
||||
@export var _lines:PackedStringArray = [];
|
||||
|
||||
# Hides the original RichTextLabel text property
|
||||
func _set(property: StringName, value) -> bool:
|
||||
if property == "text":
|
||||
userText = value
|
||||
_recalcText()
|
||||
return true
|
||||
elif property == "richtextlabel_text":
|
||||
text = value
|
||||
return true
|
||||
return false
|
||||
|
||||
func _get(property: StringName):
|
||||
if property == "text":
|
||||
return userText
|
||||
elif property == "richtextlabel_text":
|
||||
return text
|
||||
return null
|
||||
|
||||
@export var translate:bool = true:
|
||||
set(value):
|
||||
translate = value
|
||||
_recalcText()
|
||||
get():
|
||||
return translate
|
||||
|
||||
@export var smartWrap:bool = true:
|
||||
set(value):
|
||||
smartWrap = value
|
||||
_recalcText()
|
||||
get():
|
||||
return smartWrap
|
||||
|
||||
@export var maxLines:int = -1:
|
||||
set(value):
|
||||
maxLines = value
|
||||
_recalcText()
|
||||
get():
|
||||
return maxLines
|
||||
|
||||
@export var startLine:int = 0:
|
||||
set(value):
|
||||
startLine = value
|
||||
_recalcText()
|
||||
get():
|
||||
return startLine
|
||||
|
||||
# Returns count of characters that can be displayed, assuming visible_chars = -1
|
||||
func getCharactersDisplayedCount() -> int:
|
||||
# Count characters
|
||||
var count = 0
|
||||
var lineCount = min(startLine + maxLines, _lines.size()) - startLine
|
||||
for i in range(startLine, startLine + lineCount):
|
||||
count += _lines[i].length()
|
||||
if lineCount > 1:
|
||||
count += lineCount - 1 # Add newlines
|
||||
return count
|
||||
|
||||
func getFinalText() -> String:
|
||||
return _finalText
|
||||
|
||||
func getTotalLineCount() -> int:
|
||||
return _lines.size()
|
||||
|
||||
func _enter_tree() -> void:
|
||||
self.threaded = false;
|
||||
|
||||
func _recalcText() -> void:
|
||||
_lines.clear()
|
||||
|
||||
if userText.is_empty():
|
||||
self.richtextlabel_text = ""
|
||||
return
|
||||
|
||||
# Translate if needed
|
||||
var textTranslated = userText
|
||||
if self.translate:
|
||||
textTranslated = tr(textTranslated)
|
||||
|
||||
# Replace input bb tags.
|
||||
var regex = RegEx.new()
|
||||
regex.compile(r"\[input action=(.*?)\](.*?)\[/input\]")
|
||||
var inputIconText = textTranslated
|
||||
for match in regex.search_all(textTranslated):
|
||||
var action = match.get_string(1).to_lower()
|
||||
var height:int = get_theme_font_size("normal_font_size")
|
||||
var img_tag = "[img height=%d valign=center,center]res://ui/input/%s.tres[/img]" % [ height, action ]
|
||||
inputIconText = inputIconText.replace(match.get_string(0), img_tag)
|
||||
|
||||
# Perform smart wrapping
|
||||
var wrappedText = inputIconText
|
||||
if smartWrap:
|
||||
var unwrappedText = wrappedText.strip_edges()
|
||||
|
||||
self.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART;
|
||||
self.richtextlabel_text = unwrappedText
|
||||
self.visible_characters = -1;
|
||||
self.fit_content = false;
|
||||
_newLineIndexes = [];
|
||||
|
||||
# Determine where the wrapped newlines are
|
||||
var line = 0;
|
||||
var wasNewLine = false;
|
||||
for i in range(0, self.richtextlabel_text.length()):
|
||||
var tLine = self.get_character_line(i);
|
||||
if tLine == line:
|
||||
wasNewLine = false
|
||||
if self.richtextlabel_text[i] == "\n":
|
||||
wasNewLine = true
|
||||
continue;
|
||||
if !wasNewLine:
|
||||
_newLineIndexes.append(i);
|
||||
line = tLine;
|
||||
|
||||
# Create fake pre-wrapped text.
|
||||
wrappedText = "";
|
||||
for i in range(0, self.richtextlabel_text.length()):
|
||||
if _newLineIndexes.find(i) != -1 and i != 0:
|
||||
wrappedText += "\n";
|
||||
wrappedText += self.richtextlabel_text[i];
|
||||
|
||||
# Handle max and start line(s)
|
||||
var maxText = wrappedText
|
||||
if maxLines > 0:
|
||||
_lines = maxText.split("\n", true);
|
||||
var selectedLines = [];
|
||||
for i in range(startLine, min(startLine + maxLines, _lines.size())):
|
||||
selectedLines.append(_lines[i]);
|
||||
maxText = "\n".join(selectedLines);
|
||||
|
||||
_finalText = maxText
|
||||
self.richtextlabel_text = maxText
|
||||
print("Updated text")
|
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="Texture2D" script_class="ControllerIconTexture" load_steps=2 format=3 uid="uid://vb20551utmet"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ddxpo5u73ssi2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_iw3l5"]
|
||||
[ext_resource type="Script" uid="uid://cxab4gf8nejc2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_iw3l5"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = false
|
||||
@@ -8,5 +8,6 @@ resource_name = ""
|
||||
script = ExtResource("1_iw3l5")
|
||||
path = "debug"
|
||||
show_mode = 0
|
||||
force_controller_icon_style = -1
|
||||
force_type = 0
|
||||
metadata/_custom_type_script = "uid://ddxpo5u73ssi2"
|
||||
force_device = 16
|
||||
|
@@ -1,12 +1,13 @@
|
||||
[gd_resource type="Texture2D" script_class="ControllerIconTexture" load_steps=2 format=3 uid="uid://cyfh2wyhh1cjg"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ddxpo5u73ssi2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_p6b3a"]
|
||||
[ext_resource type="Script" uid="uid://cxab4gf8nejc2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_p6b3a"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = false
|
||||
resource_name = ""
|
||||
script = ExtResource("1_p6b3a")
|
||||
path = "down"
|
||||
path = "move_back"
|
||||
show_mode = 0
|
||||
force_controller_icon_style = -1
|
||||
force_type = 0
|
||||
metadata/_custom_type_script = "uid://ddxpo5u73ssi2"
|
||||
force_device = 16
|
||||
|
@@ -1,12 +1,13 @@
|
||||
[gd_resource type="Texture2D" script_class="ControllerIconTexture" load_steps=2 format=3 uid="uid://b3ii1cu3mc7jc"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ddxpo5u73ssi2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_ngf5d"]
|
||||
[ext_resource type="Script" uid="uid://cxab4gf8nejc2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_ngf5d"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = false
|
||||
resource_name = ""
|
||||
script = ExtResource("1_ngf5d")
|
||||
path = "up"
|
||||
path = "interact"
|
||||
show_mode = 0
|
||||
force_controller_icon_style = -1
|
||||
force_type = 0
|
||||
metadata/_custom_type_script = "uid://ddxpo5u73ssi2"
|
||||
force_device = 16
|
||||
|
@@ -1,12 +1,13 @@
|
||||
[gd_resource type="Texture2D" script_class="ControllerIconTexture" load_steps=2 format=3 uid="uid://thb0gnik8oo3"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ddxpo5u73ssi2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_fijpq"]
|
||||
[ext_resource type="Script" uid="uid://cxab4gf8nejc2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_fijpq"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = false
|
||||
resource_name = ""
|
||||
script = ExtResource("1_fijpq")
|
||||
path = "left"
|
||||
path = "move_left"
|
||||
show_mode = 0
|
||||
force_controller_icon_style = -1
|
||||
force_type = 0
|
||||
metadata/_custom_type_script = "uid://ddxpo5u73ssi2"
|
||||
force_device = 16
|
||||
|
@@ -1,6 +1,6 @@
|
||||
[gd_resource type="Texture2D" script_class="ControllerIconTexture" load_steps=2 format=3 uid="uid://byijoyarhygot"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ddxpo5u73ssi2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_o0qtj"]
|
||||
[ext_resource type="Script" uid="uid://cxab4gf8nejc2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_o0qtj"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = false
|
||||
@@ -8,5 +8,6 @@ resource_name = ""
|
||||
script = ExtResource("1_o0qtj")
|
||||
path = "pause"
|
||||
show_mode = 0
|
||||
force_controller_icon_style = -1
|
||||
force_type = 0
|
||||
metadata/_custom_type_script = "uid://ddxpo5u73ssi2"
|
||||
force_device = 16
|
||||
|
@@ -1,12 +1,13 @@
|
||||
[gd_resource type="Texture2D" script_class="ControllerIconTexture" load_steps=2 format=3 uid="uid://dajlk4u1q8rsp"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ddxpo5u73ssi2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_guxqd"]
|
||||
[ext_resource type="Script" uid="uid://cxab4gf8nejc2" path="res://addons/controller_icons/objects/ControllerIconTexture.gd" id="1_guxqd"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = false
|
||||
resource_name = ""
|
||||
script = ExtResource("1_guxqd")
|
||||
path = "right"
|
||||
path = "move_right"
|
||||
show_mode = 0
|
||||
force_controller_icon_style = -1
|
||||
force_type = 0
|
||||
metadata/_custom_type_script = "uid://ddxpo5u73ssi2"
|
||||
force_device = 16
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user