Gonna invent a scripting language lol
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@@ -1,6 +1,38 @@
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@tool
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class_name NPC extends CharacterBody3D
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@export var interactEvent:EventResource
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@export var _movement:NPCMovement
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func _onInteract(playerEntity: Player) -> void:
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@export var facingDirection:EntityMovement.FacingDirection:
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set(value):
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if _movement:
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_movement.facingDir = value
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get:
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if _movement:
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return _movement.facingDir
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return EntityMovement.FacingDirection.SOUTH
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@export var walkSpeed:float = 48.0:
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set(value):
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if _movement:
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_movement.walkSpeed = value
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get:
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if _movement:
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return _movement.walkSpeed
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return 48.0
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@export var runSpeed:float = 64.0:
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set(value):
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if _movement:
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_movement.runSpeed = value
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get:
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if _movement:
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return _movement.runSpeed
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return 64.0
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func onInteract(player:Player) -> void:
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print("Interacted with NPC")
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pass
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func _enter_tree() -> void:
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pass
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@@ -62,8 +62,9 @@ animations = [{
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[sub_resource type="SphereShape3D" id="SphereShape3D_x8luf"]
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radius = 8.5
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[node name="NPC" type="CharacterBody3D"]
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[node name="NPC" type="CharacterBody3D" node_paths=PackedStringArray("_movement")]
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script = ExtResource("1_00k55")
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_movement = NodePath("Scripts/NPCMovement")
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[node name="Scripts" type="Node" parent="."]
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@@ -86,10 +87,10 @@ axis = 1
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double_sided = false
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texture_filter = 0
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sprite_frames = SubResource("SpriteFrames_1seh5")
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animation = &"walk_west"
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animation = &"walk_south"
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.5, 0)
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shape = SubResource("SphereShape3D_x8luf")
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[connection signal="interactEvent" from="InteractableArea" to="." method="_onInteract"]
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[connection signal="interactEvent" from="InteractableArea" to="." method="onInteract"]
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@@ -1,3 +1,4 @@
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@tool
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class_name PlayerCamera extends Node
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const CAMERA_PIXELS_PER_UNIT = 1.0
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@@ -8,6 +9,9 @@ const CAMERA_PIXEL_SCALE = 1.0
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@export var offset:Vector3 = Vector3(0, 0, 12)
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func _process(delta: float) -> void:
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if !camera || !target:
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return
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# I tried a few things but this is most consistent for both backbuffer and
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# framebuffer viewports.
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var viewportHeight = get_viewport().get_visible_rect().size.y;
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@@ -9,7 +9,7 @@
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[node name="TestMapBase" parent="." instance=ExtResource("1_ox0si")]
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[node name="Player" parent="." instance=ExtResource("2_0d2qr")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.3947, 1.94879, -13.1025)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 27.142, 1.94879, -59.112)
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facingDirection = 1
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[node name="NPC" parent="." instance=ExtResource("3_0vfw4")]
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