baddle
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@@ -1,25 +1,40 @@
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class_name ActionBox extends GridContainer
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enum Action {
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ATTACK,
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MAGIC,
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ITEM,
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BACK
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}
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@export var btnAttack:Button
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@export var btnMagic:Button
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@export var btnItem:Button
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@export var btnBack:Button
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signal decisionMade(move:BattleDecision)
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signal action(action:Action)
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func _ready() -> void:
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btnAttack.pressed.connect(onAttackPressed)
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btnMagic.pressed.connect(onMagicPressed)
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btnItem.pressed.connect(onItemPressed)
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btnAttack.pressed.connect(func():
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action.emit(Action.ATTACK)
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)
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btnMagic.pressed.connect(func():
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action.emit(Action.MAGIC)
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)
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btnItem.pressed.connect(func():
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action.emit(Action.ITEM)
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)
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btnBack.pressed.connect(func():
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action.emit(Action.BACK)
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)
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self.visible = false
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func onAttackPressed() -> void:
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print("Attack button pressed")
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decisionMade.emit(BattleDecision.new(BattleMove.MOVE_PUNCH, null, null))
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func onMagicPressed() -> void:
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print("Magic button pressed")
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decisionMade.emit(BattleDecision.new(BattleMove.MOVE_FIRE1, null, null))
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func getAction(fighter:BattleFighter) -> Action:
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btnAttack.disabled = fighter.movePrimary == null || !fighter.movePrimary.canFighterUse(fighter)
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btnMagic.disabled = fighter.movesMagical.size() == 0
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btnItem.disabled = false # TODO: check if items available?
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func onItemPressed() -> void:
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print("Item button pressed")
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decisionMade.emit(null)
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# TODO: Update cursor position to first enabled button
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var act = await action
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return act
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@@ -2,7 +2,7 @@
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[ext_resource type="Script" uid="uid://27274005hbgh" path="res://battle/ui/ActionBox.gd" id="1_w5s71"]
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[node name="ActionBox" type="GridContainer" node_paths=PackedStringArray("btnAttack", "btnMagic", "btnItem")]
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[node name="ActionBox" type="GridContainer" node_paths=PackedStringArray("btnAttack", "btnMagic", "btnItem", "btnBack")]
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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@@ -17,6 +17,7 @@ script = ExtResource("1_w5s71")
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btnAttack = NodePath("Attack")
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btnMagic = NodePath("Magic")
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btnItem = NodePath("Items")
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btnBack = NodePath("Back")
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metadata/_custom_type_script = "uid://27274005hbgh"
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[node name="Attack" type="Button" parent="."]
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@@ -31,6 +32,6 @@ text = "Magic"
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layout_mode = 2
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text = "Items"
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[node name="idk" type="Button" parent="."]
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[node name="Back" type="Button" parent="."]
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layout_mode = 2
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text = "idk"
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text = "Back"
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