Files
Dawn-Godot/battle/ui/ActionBox.gd
2026-01-17 13:59:18 -06:00

41 lines
920 B
GDScript

class_name ActionBox extends GridContainer
enum Action {
ATTACK,
MAGIC,
ITEM,
BACK
}
@export var btnAttack:Button
@export var btnMagic:Button
@export var btnItem:Button
@export var btnBack:Button
signal action(action:Action)
func _ready() -> void:
btnAttack.pressed.connect(func():
action.emit(Action.ATTACK)
)
btnMagic.pressed.connect(func():
action.emit(Action.MAGIC)
)
btnItem.pressed.connect(func():
action.emit(Action.ITEM)
)
btnBack.pressed.connect(func():
action.emit(Action.BACK)
)
self.visible = false
func getAction(fighter:BattleFighter) -> Action:
btnAttack.disabled = fighter.movePrimary == null || !fighter.movePrimary.canFighterUse(fighter)
btnMagic.disabled = fighter.movesMagical.size() == 0
btnItem.disabled = false # TODO: check if items available?
# TODO: Update cursor position to first enabled button
var act = await action
return act