Quest system fixed.
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@@ -1,7 +1,7 @@
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class_name DebugMenu extends VBoxContainer
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func _ready() -> void:
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hide()
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show()
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$MainMenu.connect("pressed", _on_MainMenu_pressed);
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$OverworldOption/Overworld.connect("pressed", _on_Overworld_pressed);
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@@ -34,7 +34,7 @@ func _on_Overworld_pressed():
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hide()
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func _on_Quests_pressed():
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print("Quests pressed")
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UI.showQuestsMenu()
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func _on_Custscene_pressed():
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print("Cutscene pressed")
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@@ -1,6 +1,31 @@
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class_name QuestMenu extends Control
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class_name QuestMenu extends Panel
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@export var questList:ItemList
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@export var questName:Label
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func _ready() -> void:
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$VBoxContainer/HBoxContainer/ItemList.clear()
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for quest in QUEST.quests:
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$VBoxContainer/HBoxContainer/ItemList.add_item(quest.questName)
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hide()
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# Setup quests
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questList.clear()
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for questKey in QUEST.quests:
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var q = QUEST.quests[questKey]
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questList.add_item(q.questName)
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# Connect signals
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questList.item_selected.connect(_onQuestSelected)
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func _onQuestSelected(index:int) -> void:
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setQuest(index)
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pass
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func setQuest(questKey = null):
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if questKey == null:
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questList.deselect_all()
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return
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assert(QUEST.quests.has(questKey), "Quest with key %s does not exist" % questKey)
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var quest = QUEST.quests[questKey];
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questList.select(questKey)
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questName.text = quest.questName
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pass
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