Basically putting all the translation stuff together before I refactor things to use it.
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@@ -1,4 +1,4 @@
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class_name Item
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class_name Item extends Node
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enum Type {
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# Items
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@@ -9,7 +9,7 @@ enum Type {
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SWEET_POTATO = 3,
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# Recipe outputs
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ASH_BAKED_SWEET_POTATO = 4,
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BAKED_SWEET_POTATO = 4,
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};
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enum Category {
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@@ -19,70 +19,8 @@ enum Category {
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FOOD
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};
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static func isStackable(itemType:Type) -> bool:
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match itemType:
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_:
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return true
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static func getItemName(itemType:Type, count:int = 1) -> String:
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match itemType:
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Type.POTION:
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if count != 1:
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return "Potions"
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return "Potion"
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Type.ONION:
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if count != 1:
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return "Onions"
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return "Onion"
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Type.SWEET_POTATO:
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if count != 1:
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return "Sweet Potatoes"
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return "Sweet Potato"
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Type.ASH_BAKED_SWEET_POTATO:
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if count != 1:
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return "Ash-Baked Sweet Potatoes"
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return "Ash-Baked Sweet Potato"
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_:
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assert(false, "Invalid item type")
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return ""
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static func getItemDescription(itemType:Type) -> String:
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match itemType:
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Type.POTION:
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return "A potent healing drink, infused with magical properties. Restores health and stamina."
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Type.ONION:
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return "A common vegetable, known for its strong flavor and aroma. Can be used in cooking."
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Type.SWEET_POTATO:
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return "A nutritious root vegetable, sweet and starchy. Can be used in cooking."
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Type.ASH_BAKED_SWEET_POTATO:
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return "Tender, warm, and sweet meal, made by baking a sweet potato in campfire embers. Comforting, simple, and gently filling."
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_:
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assert(false, "Invalid item type")
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return ""
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static func getItemCategory(itemType:Type) -> Category:
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match itemType:
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Type.POTION:
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return Category.MEDICINE
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Type.ONION:
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return Category.INGREDIENT
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Type.SWEET_POTATO:
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return Category.INGREDIENT
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Type.ASH_BAKED_SWEET_POTATO:
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return Category.FOOD
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_:
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assert(false, "Invalid item type")
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return Category.KEY_ITEM
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@export var title:String = ""
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@export var description_text:String = ""
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@export var type:Type = Type.POTION
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@export var category:Category = Category.INGREDIENT
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@export var stackable:bool = true
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