Basically putting all the translation stuff together before I refactor things to use it.
This commit is contained in:
@@ -1,13 +0,0 @@
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class_name Onion extends "res://scripts/Item/Item.gd"
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func getName() -> String:
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return "Onion"
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func getCategory() -> ItemCategory:
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return ItemCategory.MEDICINE;
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func isConsumable() -> bool:
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return true;
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func consume() -> void:
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print("Consuming Potion");
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@@ -1 +0,0 @@
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uid://bmfaw3kid1pqx
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@@ -7,7 +7,7 @@ enum ItemSortType {
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class ItemStackNameComparator:
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static func _sort(a, b):
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return Item.getItemName(a).to_lower() < Item.getItemName(b).to_lower()
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return ITEM.getItemName(a).to_lower() < ITEM.getItemName(b).to_lower()
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class ItemStackTypeComparator:
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static func _sort(a, b):
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@@ -22,7 +22,7 @@ func isPlayerInventory() -> bool:
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return self == ITEM.PLAYER_INVENTORY
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func addItem(type:Item.Type, quantity: int = 1) -> void:
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if !Item.isStackable(type):
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if !ITEM.isStackable(type):
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# Item cannot be stacked, add each item to inv
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for i in range(quantity):
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contents.append(ItemStack.new(type, 1))
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@@ -1,4 +1,4 @@
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class_name Item
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class_name Item extends Node
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enum Type {
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# Items
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@@ -9,7 +9,7 @@ enum Type {
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SWEET_POTATO = 3,
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# Recipe outputs
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ASH_BAKED_SWEET_POTATO = 4,
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BAKED_SWEET_POTATO = 4,
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};
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enum Category {
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@@ -19,70 +19,8 @@ enum Category {
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FOOD
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};
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static func isStackable(itemType:Type) -> bool:
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match itemType:
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_:
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return true
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static func getItemName(itemType:Type, count:int = 1) -> String:
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match itemType:
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Type.POTION:
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if count != 1:
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return "Potions"
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return "Potion"
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Type.ONION:
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if count != 1:
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return "Onions"
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return "Onion"
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Type.SWEET_POTATO:
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if count != 1:
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return "Sweet Potatoes"
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return "Sweet Potato"
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Type.ASH_BAKED_SWEET_POTATO:
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if count != 1:
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return "Ash-Baked Sweet Potatoes"
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return "Ash-Baked Sweet Potato"
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_:
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assert(false, "Invalid item type")
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return ""
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static func getItemDescription(itemType:Type) -> String:
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match itemType:
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Type.POTION:
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return "A potent healing drink, infused with magical properties. Restores health and stamina."
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Type.ONION:
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return "A common vegetable, known for its strong flavor and aroma. Can be used in cooking."
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Type.SWEET_POTATO:
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return "A nutritious root vegetable, sweet and starchy. Can be used in cooking."
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Type.ASH_BAKED_SWEET_POTATO:
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return "Tender, warm, and sweet meal, made by baking a sweet potato in campfire embers. Comforting, simple, and gently filling."
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_:
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assert(false, "Invalid item type")
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return ""
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static func getItemCategory(itemType:Type) -> Category:
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match itemType:
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Type.POTION:
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return Category.MEDICINE
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Type.ONION:
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return Category.INGREDIENT
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Type.SWEET_POTATO:
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return Category.INGREDIENT
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Type.ASH_BAKED_SWEET_POTATO:
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return Category.FOOD
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_:
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assert(false, "Invalid item type")
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return Category.KEY_ITEM
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@export var title:String = ""
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@export var description_text:String = ""
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@export var type:Type = Type.POTION
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@export var category:Category = Category.INGREDIENT
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@export var stackable:bool = true
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@@ -1,13 +0,0 @@
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class_name Potion extends "res://scripts/Item/Item.gd"
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func getName() -> String:
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return "Potion"
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func getCategory() -> ItemCategory:
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return ItemCategory.MEDICINE;
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func isConsumable() -> bool:
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return true;
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func consume() -> void:
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print("Consuming Potion");
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1
scripts/Item/ingredients/ItemOnion.gd
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1
scripts/Item/ingredients/ItemOnion.gd
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@@ -0,0 +1 @@
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class_name ItemOnion extends "res://scripts/Item/Item.gd"
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1
scripts/Item/ingredients/ItemOnion.gd.uid
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1
scripts/Item/ingredients/ItemOnion.gd.uid
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@@ -0,0 +1 @@
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uid://dipe47ljyvycv
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1
scripts/Item/medicine/ItemPotion.gd
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1
scripts/Item/medicine/ItemPotion.gd
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@@ -0,0 +1 @@
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class_name ItemPotion extends Item
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1
scripts/Item/medicine/ItemPotion.gd.uid
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1
scripts/Item/medicine/ItemPotion.gd.uid
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@@ -0,0 +1 @@
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uid://b6v2o563casay
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